Platinumoxicity on 8/3/2014 at 14:49
Quote Posted by Tomi
and I don't think that you can just "fix" the jumping and other contextual actions, or the rope arrows.
The kind of inconsistencies and glitches I've noticed with the restricted movement in that game indicate to me that
there does exist a geometry collider based climbing system in the background, that the programmers and level designers has simply deliberately restricted manually, just to standardize movements so that they could sych up with static animation sequences. I was able to shimmy on a ledge to an area that was clearly outside playable level space, and still the contextual jumping controls worked in that area with geometry that was not supposed to be playable space. You can often recreate this effect by accident, when you accidentally slip down from ledges that normally do require the use of the "drop down" -key.
So I think the jumping and climbing is fixable. You just can't achieve cinematic realism with the animations with such freedom of movement, unless your development team can put a little bit more than zero effort into reconciling the body awareness animation with the controls. Of course you could always... you know... focus on the controls instead of the visuals, and accept tiny bugs in the animations for the sake of a smoother gameplay experience. Afterall, which one is more immersive? Occasionally being reminded of how unrealistic the game is by animations that don't quite match up with what you're doing, or constantly being reminded of how unrealistic the game is by barely having control of your character at all?
bukary on 8/3/2014 at 15:20
Quote Posted by New Horizon
It was in some interview with one of the devs. Can't recall where.
Stephane Roy said that.
After all his talk about Thief DNA I am not sure if he's a reliable person.