Thief13x on 19/5/2009 at 20:21
Burn the camp:mad:
Taffer36 on 19/5/2009 at 21:54
Quote Posted by Renzatic
This is what I'm thinking. A simple retread with worked over graphics wouldn't be the worst thing in the world, but why stop there? We already have Thief 1 & 2, along with a plethora of excellent FMs for all our ourschool Thiefy needs. What we need now is something new.
EM, my task to you is to look deeply into what made Thief so great, but don't adhere so much to the old games you end up recreating them. You've got an excellent series with as rich a backstory and setting as you could ever hope. I say you run with it.
YES!
I get the impression here that people mostly seem to just want Thief 1 and 2 with polished graphics and new weapons, but I disagree completely with this perspective. EM needs to be given freedom to, in some regards, rediscover what stealth is about. And I don't mean "rediscover" in the sense of replaying Thief 1 and 2 and just taking the gameplay and adding to it. Yes, Thief 1 and 2 are great stepping off points but they really need to just go to the drawing board and have some time to think freely.
YuSeF on 19/5/2009 at 22:24
Quote Posted by Myth
2. The new taffers that first encountered the Thief series with TDS, and then played the first two games and didn't like them because of the graphics, or because they were too hard or what not.
Normally i'd see nothing wrong with that (apart from being personally annoyed with them), but they are a large part of the ones raising their voice on the official forums and might influence the opinions of the developers. And that would make me so :grr:
boo hoo. Too many cry babies. You all should be thankful that they even considered making a thief 4. TDS was not a bad game at all. Main problem was the porting over of the game. with today's tech, even if thief is made to be ported it won't be horrendous.
hikikomori-san on 19/5/2009 at 23:36
While I'm an old school taffer and would actually love it if thief 4 ended up being exactly "a sequel to thief 1 & 2", meaning just better (not different) everything, I don't think it makes a lot of practical difference going on and on about what I would like or hate in it. The reason is that EM have never at any point implied that they will
change anything based on fan requests. They just said they have considered what the community had expressed while they were working through the "concept phase", which is now
complete, and "they're keeping their ear close to the ground", but I think that's as far as they are willing to let themselves be driven by the will of the community, at least with the major design decisions.
Quote:
We've seen the threads about what to do and what not to do, and while we're not saying too much now, I think people will be happy.
How much has been decided about the game, I can't know, but it is safe to assume that A LOT of what people are arguing about here has already been decided upon, including most importantly the elements and designs that will enable them to tackle the "challenge to reassure the old fans, but [...] introduce this classic franchise to new fans".
It's not like they said: "Ok, people, let's hear what you want thief 4 to be like and we'll make it for you". In fact, all they're saying is "we're not saying anything", most likely not because they may change their minds about stuff base on fan input.
Tannar on 19/5/2009 at 23:56
Quote Posted by Taffer36
I get the impression here that people mostly seem to just want Thief 1 and 2 with polished graphics and new weapons...
I don't think this is what most people here want. What we want is for EM to understand what it was about Thief 1 and 2 that made them so incredible and incorporate those things into T4. New graphics? Absolutely! New AI. Of course. New story? Most definitely! New weapons? Sure, why not. An innovative but successful new approach to the game? Bring it on!
But give us a story that fits in the Thief universe. Give us Garrett. Give us the freedom to explore each mission in any way we want to. Give us the freedom to go above and beyond what the devs intended. Give us a control set that makes sense and is customizable. Give us the mystery, intelligence and cleverness that was so prevelant in T1 and 2. Give us total immersion. Let the outcome of the game be based on the player's skills, not some arbitrary decisions made by the devs.
Many people have talked about each of these things in more depth and more eloquently than I have here but the bottom line is that we want it to
feel like Thief and
play like Thief regardless of what innovations there are. We want to be immersed in that universe again and be captivated by it the way we were in T1 and 2. This is what was lacking in T3 and what many of us fear for T4.
fett on 20/5/2009 at 00:19
Quote Posted by Thief13x
Burn the camp:mad:
Salt the ground. :mad:
Renzatic on 20/5/2009 at 01:08
Quote Posted by Taffer36
Yes, Thief 1 and 2 are great stepping off points but they really need to just go to the drawing board and have some time to think freely.
The only thing EM needs to do to make me happy is maintain the feel and mood of Thief. The core basics, in other words. You know, stealing stuff, sneaking around, eavesdropping, and of course AI good enough to cope with all that in a realistic manner. If they can nail that, then they have the basic framework for a good Thief game, but still have alot more room for play available that the originals couldn't even touch.
Anyway, I'm gonna fire off my fantasy of what would make a good Thief. I'll start off by totally aping from Jay, because he makes a good point...
Quote Posted by Jay Pettittititti
Thief paired down as far as possible, but with a much more detailed, interactive, physics heavy, game world.
Or rather, the original style of Thief, as in mission by mission with story interludes in between, but done much deeper. Thief 1 & 2 were built with stealing shit and sneaking around in mind, but didn't do too much beyond that. Like Thief 2 had it's detective bits, but it felt tacked on due to the somewhat limited interactivity with the environments. Imagine the gameplay of Thief, but with an interaction system somewhat like what you get in the Penumbra series. Just a relatively simple addition, and the variety of mission you'd get out of a setup like that would be almost endless. Missions that, if done well, would dwarf the (still top shelf) quality of we saw in the original games. Just off the top of my head, I could think of at least three dozen interesting scenarios with a system like that. It'd be rad. It'd be bad.
I also think they should nix the idea of an open an explorable city for two reasons. One, I think The City works better as background ambiance. It maintains a mysterious air that's so vital to the Thief experience (at least in my opinion). And two, a mission by mission structure allows for better storytelling and makes each mission seem more dramatic (once again, in my opinion).
Hell, I could go on and on. What you see above pretty much sums up the core of what I'd like to see in Thiaf. EM will probably head in a totally different direction and go with a simplified open city structure, but hey..I can dream. :P
Edit: Also more zombies.
Myth on 20/5/2009 at 02:15
Ha! I am most definitely an old taffer - one that was once happy to discover the Easter egg in the TDP demo, and had dreams of cathedrals and haunts and sneaking trough mansions. 23, and that's old in comparison to the bulk of today's gamers.
I just want our T4 to look and feel like thief - no auto aiming knockouts, no rainbow puke colours, no loading screens, no climbing gloves, no Garrett drowning in water, no lowering the horror and difficulty so that 11 year olds would play it... Go forth, all of you, and help the cause at the Eidos forum! There are others like us there, and our voices will be heard!
Thief13x on 20/5/2009 at 02:31
Quote Posted by fett
Salt the ground. :mad:
Damn you fett..
fuck! I got nothing
:mad:
Renzatic on 20/5/2009 at 03:18
Quote Posted by fett
Salt the ground. :mad:
Rape the horses and ride off with the women. :mad: