The Night Watch. Mission 3: Re-orientation Jan. 28/07 - by Fidcal
SlyFoxx on 30/1/2007 at 21:33
[spoiler]You need to rope down below the wooden bridge to activate the hatch lever down in the whirlpool.
Oopss...I just jumped in a frobbed it as I got swept down! Here's to the luck of the stupid!:o :o [/spoiler]
Fidcal on 30/1/2007 at 21:38
SlyFoxx : No - that's a legitimate alternative! :thumb:
Hotlyx on 30/1/2007 at 21:38
Thanks for the replies! Immediately after posting for help, [SPOILER]I jumped in and activated the switch and swam through.[/SPOILER] I've completed the 3rd mission. Thanks again.
maloo on 30/1/2007 at 21:39
Havent found Durbage yet but i have a pump store key........not sure where to use that yet.
Fidcal on 30/1/2007 at 21:41
maloo : [spoiler]You passed it on the elevator[/spoiler]
maloo on 30/1/2007 at 23:07
This one is a hoot. I cant wait for the next level.
Thanks Fidcal great work and all your help:thumb:
EarthquakeDamage on 31/1/2007 at 02:56
I'm generally enjoying these missions, but there's one thing that really irks me. Garrett pulls an epic rocket scientist maneuver, leaving his equipment behind between missions. Inventory continuity would really make my day. The only reason I see to lose anything thus far is part 3, since an important part of the solution is finding the rope arrow on Durbage's corpse, and that could be handled by making a special vine-arrow-that-looks-like-a-rope-arrow (since Durbage probably wouldn't be carrying around Pagan gear) and a grate bridge above the pool instead of a wooden one... That or invent some BS that'd explain why normal rope arrows won't work on that wood.
The item/secret hunts become a little tedious and frustrating at times, but it's the inventory situation that hurts the most. Accursed wet caves...
Fidcal on 31/1/2007 at 06:14
Earthquake Damage : I agree it would have been better to have continuity but I didn't know how or even know it was possible through most of this creation (this is my first mission and I only had a few weeks experience.) Later when I realized it was a possibility I also thought of lots of other things too and I could go have gone off for another 6 months or a year. There are other problems too like having a rope to get out of the trap near the start of 3 I did make some gestures to making it slightly more sensible - for example, you get some moss at the start of Mission 4 and there is some moss towards the end of Mission 3 (hard to find but there) to suggest you didn't pull it out of your hat.
bob_doe_nz on 31/1/2007 at 07:15
Hmm something odd.
At the Whirlpool room, go to the dead spider and corpse.
The wall with the vertical drainpipe for some reason can be frobbed.
It will not do diddly but thought that was a little odd.
Fidcal on 31/1/2007 at 07:19
bob_doe_nz : Yeah - I had noticed and was annoyed with it but had too many other things to sort out and couldn't think of a quick fix and it got left. It's to prevent a blind frob of what's behind the pipes!