Ricebug on 2/5/2014 at 07:07
We've all seen them--guards or other AI running forever against a wall or something. Is there a fix for this? I've tried putting a FleePoint 4 units from where the AI gets stuck, and it ignores it.
Lady Rowena on 2/5/2014 at 14:57
Where are they trying to go, this is the question. Are they running against a gate which is closed by some lever?
Ricebug on 2/5/2014 at 15:21
It's a ham_worker. As soon as he sees the player, he hollers, "Brothers, come hither!" and takes off running right smack into a nearby wall. Here's a screenie of the two paths he invariably takes:
Inline Image:
http://www.bogadocious.com/temp/running.jpg
Lady Rowena on 2/5/2014 at 15:30
Are those windows objects? In this case have they the "block pathfind" property?
ZylonBane on 2/5/2014 at 16:45
Yeah, turn on visualization of pathfinding links. Should have been your first step.
Ricebug on 3/5/2014 at 03:24
Quote Posted by Lady Rowena
Are those windows objects? In this case have they the "block pathfind" property?
I had them set for 'repel.' Switching to 'block' solved the problem. Much appreciated.