frobber on 18/9/2000 at 05:39
I'm getting there.
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Think I'm looking for a head along with the treasury combo code - perhaps the head is inside the caged treasury area?
Found the stone keys in Munchins' room (Gliben or whatever that thing's name is) -- really scary how his face changed just as I bashed him. Furniture that breathes -- cool.
Having a little trouble sometimes getting under 4-foot tall shelves -- been putting on weight, can't bend down like I used to, I guess.
Already spent all my sand arrows. Kinda useful. Wish I had lots more.
Cool dining room -- in fact, this whole place has some the best ceiling textures and geometry I've seen in a Thief 1 level.
Stumbled across "secret scrolls" twice now. Number two and number five.
Wish the front main entrance openned -- spent way too long getting through those doors. Blood all over the floor too -- cleaning lady gave me hell,
"...do you know how hard blood stains are to get out of a carpet?!?!"There was one scroll I couldn't frob BTW -- the one behind the sliding picture in a guest room -- got close enough, so I'm not sure what's up on that.
Only other thing I noticed was how ambient sound drops out a lot, or isn't covering -- but frankly, that's okay. Real places aren't filled with sound either. (It may also be because of how I have my sound turned way down due to the hour of the night).
Two stone keys down. A head yet to go. And then I find out what's behind door number one!
Having fun finally playing someone
else's FM for a change!
I'll keep you posted.
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[This message has been edited by frobber (edited September 18, 2000).]
SilentSleep on 18/9/2000 at 16:05
> Think I'm looking for a head along with the treasury combo code...
You should have got the code very early on. You don't need to leave the treasury to open it. I couldn't think of way to make you stay there without getting silly. Darn my brain.
> Already spent all my sand arrows. Kinda useful. Wish I had lots more.
Whoo-Hoo!! Inline Image:
http://www.ttlg.com/forums/ubb/biggrin.gif Mwa! I kiss you!
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http://www.ttlg.com/forums/ubb/wink.gif> There was one scroll I couldn't frob BTW...
Sounds like number 4. Did you try leaning forward? Most of the ambients are very low. I used a lot of subsonics and basement noises, so try turning up the bass. I prefer quiet missions anyhow. I'm playing shock 2 right now, and it keeps pissing me off with blaring techno.
Look the faq if you have trouble... in the words of Andrew: be patient, and read everything.
Btw, Kyole get huge thanks for translating 59 books and many other files for the german version, all written in my fudgy english. He's a saint.
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frobber on 18/9/2000 at 21:41
S P O I L E R S
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You should have got the code very early on. You don't need to leave the treasury to open it. I'll come in again from the beginning and root around -- no complaints here. I'm in no hurry.
> Already spent all my sand arrows. Kinda useful. Wish I had lots more.
Whoo-Hoo!! Inline Image:
http://www.ttlg.com/forums/ubb/biggrin.gif Mwa! I kiss you! Inline Image:
http://www.ttlg.com/forums/ubb/wink.gifA great invention those sand arrows. They are really what you want when somebody is smack in your way -- the AI don't get pissed off when hit by them, so you can either run by or bash them without creating a bloody mess of one sort or another -- that's how I canned our inimitable chief servant (did his face really change? or was I just dreaming?) -- in fact, I shot him twice with sand. The first shot got rid of the bugs around him. But It didn't seem like he was moving any different, so I shot him with another sand arrow, and this time he looked blinded (I did this sand arrow attack after other methods used too many resources).
> There was one scroll I couldn't frob BTW...
Sounds like number 4. Did you try leaning forward? My lean-forward key link is busted right now I'll try that. I did lean sideways, though.
Most of the ambients are very low. I used a lot of subsonics and basement noises, so try turning up the bass. As I expected -- I had the bass way down. And I, too, like quiet places in missions -- though you'd never know it from
my FM
Look at the faq if you have trouble... in the words of Andrew: be patient, and read everything.So far, as I said above, I'm not feeling stuck, so I'll only do this if I really need to move on. The mission has made too much sense so far for me to think I can't figure it out (That's the fun part for me, anyway).
Nothing new to report (just got home).
More later, I expect.
SilentSleep on 18/9/2000 at 22:15
> A great invention those sand arrows.
I agree
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gif. They'll also make AI's stumble forward quite a bit. The first time I actually enjoyed playtesting the mission was when I attracted all the main hall guards onto the battlements, then launched a couple of sand arrows. They toppled one by one, like lemmings, into the river below.
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gifThey need to be close to the edge and facing the right way, but it's a nice trick to get some guards out of the way on hard or expert.
> did his face really change? or was I just dreaming?
Nope, it does. I used that effect again later.
Glad you're enjoying it so far.
[This message has been edited by SilentSleep (edited September 18, 2000).]
frobber on 19/9/2000 at 06:01
It is finished -- at least on "normal"
S P O I L E R S
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Wound up reading the FAQ to get into the treasury room, then inside found the one clue -- alas no head there frobable.
Finally finished my recon of the place, got the key to the master's bedroom and from there what I needed to unlock the head (I mean unlock where the head is stored... ah, well... you know what I mean!).
Figured by now I'd been eveywhere, so I just went looking for unique places that might be where this head thing could be kept -- noticed the stone pattern on a certain container -- and that clicked with me.
So down I went into this mini Lost City motif you built. Just one guy down there patroling. What's the big deal?
Well, the "big deal" is that he's (it's) the toughest SOB I've ever met in Thief. Hit him with three fire aroows, 7 broad headheads and at least ten good shots from my sword -- and he just kept coming.
Tried jumping into the horizontal portal in that area, too -- AH@!! AH&$##$)ouch(^%*&_%%(+)%&^%barf#%&_+(!!!$yikes%$#*_(*&^*oh-shit(+(()! -- ---reload.
REALLY wanted to get out once I had my prize, but couldn't remember where the side gate was for the life of me.
But I did get out, and to my surprise discovered the epilogue -- which sorta struck me as strange, given how this might mean that my prize just went right back to the Order -- unless I'm missing something here.
Anyhow, it's been a long time since I nearly pissed in my pants playing this game.
Thanks for 3 hours or pure fun!!!
frobber
[This message has been edited by frobber (edited September 19, 2000).]
SilentSleep on 19/9/2000 at 16:21
You're not really supposed to kill him... he's dead easy to sneak around on normal. Expert, now, that's different.
> REALLY wanted to get out once I had my prize, but couldn't remember where the side gate was for the life of me.
I forget about my map too.
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gif> But I did get out, and to my surprise
> discovered the epilogue -- which sorta
> struck me as strange, given how this might
> mean that my prize just went right back to
> the Order -- unless I'm missing something here.
Well, yeah, sorta. It's set in Thief's continuity, so I couldn't really change anything. I wanted to use v, as well. I was trying to do dramatic irony, if I understand the term correctly. The player would know who
that was, while Garrett wouldn't. The rest of the game could maybe be seen as a sort of penance for Garrett. Dunno.
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http://www.ttlg.com/forums/ubb/confused.gifThanks for playing it. I promise to play the enterprise when I get a spare minute.
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Mugsy on 8/7/2000 at 16:33
Very good mission. I am playing on "Expert", I have found over $1700 loot, have only two more knock-outs left (of limit of five), and I would like some small hints. So please point me in the direction of:
1. The key to the safe in master's chambers.
2. Ancient key to open pyramid container on second floor (which contains the head, I believe?). I already have found the secret basement opening and the two other ancient keys which activate the two pillars.
3. Which guest bedroom holds the valuable item (one of the objectives)?
4. A nice deer-leg sandwich with a side of cucumber salad.
SilentSleep on 8/7/2000 at 22:55
Mugsy,
1. No key. Hidden switch, close by.
2. Do 1 first.
3. It's mentioned at the start that the best rooms are in the East wing. If you find a locked room there, try to get inside, but maybe not through the door.
4. :) The kitchen is located in the northern part of the east wing. One of our talented chefs will perpare your meal. Then, why not toast your sandwich in one of our ovens, and perhaps retire to the breakfast bar for coffee and an unsettling stare from a Trickster motif? :p