SeriousCallersOnly on 27/9/2011 at 04:03
I made that how-to (that, btw is slightly outdated, wine dev fixed the affinity bug, now ddfix exe affinity edit works again).
Anyway, ddfix hasn't touched original engine non-render bugs.
And, besides, i'd like the game to be portable and updated (more objects, better rendering distance, more polygons, etc).
There is the dark mod still.
SeriousCallersOnly on 27/9/2011 at 04:09
Quote Posted by wonderfield
That isn't surprising. I don't believe Wine compatibility was ever a ddfix priority — that usage is an edge case.
Thief + ddfix does, however, appear to run just fine in Windows 8.
Many exe hacks appear to run fine in windows, that nonetheless have bugs - i helped solve a Planescape Torment unofficial patch exe edit that crashed wine, but didn't crash windows - yet, there was a stack smash in both O.S. aka, a bug; aka, read/write random memory.
wonderfield on 28/9/2011 at 00:26
Quote Posted by SeriousCallersOnly
And, besides, i'd like the game to be portable and updated (more objects, better rendering distance, more polygons, etc).
Yeah, we all want those things (well, I don't particularly care about portability, but I can understand the interest there). My point is that, for now, ddfix works quite well for the purposes of satisfying the ability to play Thief on modern systems, which would be the primary goal of any engine replacement project anyway. There are still a lot of issues — some of them even an engine replacement alone won't fix (content-related issues like palletized surface assets and low luxel resolution resulting in some pretty offensive visuals in some cases) — but the games are certainly still quite playable and run satisfactorily.
Believe me, as an owner of a 120 Hz display, I want a good engine replacement as much as the next guy, but I'm not terribly disheartened by the lack of progress in that initiative at the moment. I still feel pretty confident that it's going to happen by the time it becomes difficult to play the games at all.
Vim on 16/10/2011 at 18:53
Playing thief today and had to work a bit to get it running and while reading the forums i found this thread. I have a little coding experience and when there is some project active again that work on getting the dark engine games running better i can help out. Big fan of the games all the games that use the engine :).
Not interest in any project management, just coding so I'll wait until someone get such a project going with some other coders. If you do post here or PM me :).
Now... time to install some thief missions =).
Albert on 24/12/2011 at 22:42
The horse isn't quite dead; it's lying all bloodied, so I'll take some potshots.
Has anything stirred, or is the source still legally ambiguous? Just curious... :erg:
Volca on 27/12/2011 at 15:43
Anyone willing to work on OPDE is invited, as always. I just don't have the time and devotion to work on it for now. Question is how probable is a port of the original engine, even if it would be revived and released as open source, knowing about it's usage of COM, .dll dependency (both at least for OSM scripts) and compiler dependency, which is expectable. Sure this is just a speculation.
On the other hand I tried to design OPDE as multiplatform and all the data file handling is done so that it should be architecture independent. But the status quo is just a few percent of the whole engine.
nbohr1more on 24/1/2012 at 17:24
Someone stopped by the TDM forums to indicate that GOG is rumored to be releasing the Thief games this week. It'll be interesting to see if the games are released mostly "as-is", or community patches (taffer patcher etc) are applied, ... or something else, eh?
New Horizon on 24/1/2012 at 17:29
Quote Posted by nbohr1more
Someone stopped by the TDM forums to indicate that GOG is rumored to be releasing the Thief games this week. It'll be interesting to see if the games are released mostly "as-is", or community patches (taffer patcher etc) are applied, ... or
something else, eh?
Like I was saying in another Thread. They have the source code as it was given to them by a former LGS member.
wonderfield on 24/1/2012 at 17:52
"They" as in GoG and "source code" as in the complete source code?