Queue on 18/6/2009 at 01:40
Oh jtr's just being a wise-ass. You are, aren't you? I can't tell. For the love of God...I'VE GONE BLIND!
jtr7 on 18/6/2009 at 02:01
You know what caused THAT! Now run on home, ya taffers! Sumthin' tricksy's afoot!
Queue on 18/6/2009 at 02:03
Explains all the hair, too.
MoroseTroll on 18/6/2009 at 06:20
Goldmoon Dawn: Well, now I see:cheeky:.
P.S. 715 signs so far.
Albert on 18/6/2009 at 13:28
:erm:
How do we know this will work?
MoroseTroll on 18/6/2009 at 15:14
Albert: Who knows... I hope that sooner or later René will post here his conclusion about T1&T2 source whereabouts. The chances that the source will be found are extremely weak, I daresay no more than 1:100. So...let's wait and hope.
P.S. 716 signs so far.
Volca on 18/6/2009 at 16:06
Maybe file names from the project would help? Every piece of information could help searching, in my opinion - how do they know what to search for otherwise?
For example strings "campatch", "wrbsp", "relation", "lgd3d"...
*Zaccheus* on 18/6/2009 at 16:16
Someone said DromED contains its debug info - that should include class names, filenames, etc.
Volca on 18/6/2009 at 16:39
true, it does. Simply issuing strings command(on linux) on the executable will spill them out among other strings present in that file.
MoroseTroll on 19/6/2009 at 05:15
Volca, *Zaccheus*: Good ideas, brethren :)! I hope these would be helpful for René.
P.S. 720 signs so far.