jtr7 on 30/7/2009 at 03:35
They may have only been able to put a bug in someone's ear, and now they don't even know who's doing what.
Boogalou on 22/8/2009 at 10:55
Sure wish they'd release the code...
jtr7 on 22/8/2009 at 11:12
I seriously think they can't find.
New Horizon on 22/8/2009 at 15:29
Quote Posted by jtr7
I seriously think they can't find.
Yup, I'm pretty sure the code is long dead and buried. Sad but true...unless MysteryDev shows up some day and surprises us all, but I'm doubtful.
jtr7 on 23/8/2009 at 00:44
Hmmm. I see I left at least one word out of my sentence...
The source code's likely one of many things lost in the move-out. Stuff is always lost in a move-out, especially with several people boxing stuff up and doing different things, and I don't know if Eidos bought everything in the LGS offices during the auction.
The Eye on 23/8/2009 at 01:29
The source code is out there somewhere. And one day, it will be found. Perhaps tomorrow, perhaps ten years from now. But I have no doubt it will be found.
What I am afraid of is that the person who do finds it does not realize what he has found... and throws it away... :wot: :(
jtr7 on 23/8/2009 at 02:16
Time to ask again for permission to decompile what we do have. Is there a decryption key for something like that which would make it quick? :erm:
The Brain on 23/8/2009 at 14:59
Uhh, there is no such key that would magically give us source code in understandable form. Just decompiling it would give us a huge text file in a form of (
http://en.wikipedia.org/wiki/Assembly_language) assembly language.
Trying to make heads and tails from it could cause in unexperienced programmer major headache. Or lead she/he/it into permanent psychosis. :sly:
mudi on 23/8/2009 at 19:09
Ugh. assembly. From my few ventures into it to make resolution patches for games it gives even experienced programmers serious headaches, particularly when the assembly code was generated with a compiler.
*Zaccheus* on 23/8/2009 at 22:26
Quote Posted by jtr7
Time to ask again for permission to decompile what we do have.
Yep. :erg:
Which, with the built in debug info, could be very useful!