Goldmoon Dawn on 16/10/2009 at 07:43
Thank you mudi, finally *someone* made me laugh! I was beginning to think it was a mistake coming here again...
MoroseTroll on 16/10/2009 at 08:08
I know that sounds ridiculous, but if you do know another way for the T1&2 source recovering, please, let us know.
jtr7 on 16/10/2009 at 09:05
How about a ThiefMeet at the appropriate headquarters? The first order of business, after coordinating people, travel plans, and finances, is finding out where the LGS and ISA assets were shipped to.
Fallen+Keeper on 16/10/2009 at 11:26
I really hope I'm wrong, but I think they won't be releasing anything, no matter how old it is, nor if it is really to be find somewhere...
One of the politics for this kind of franchise mangament (and, please, take note I wrote "one of...." so it may not be it) is to keep secure all assets that have anything to do with the franchise to avoid any risk to any future installment.
I do not agree with it, but it is indeed the case for many publishers.
Volca on 16/10/2009 at 12:34
While the code is being searched for I propose that the ones who are skilled in the art of C++ programming and find themselves at least a bit bored waiting for the code to appear to direct their attention and skills onto our (
http://sourceforge.net/projects/opde/) openDarkEngine project. We need dedicated people that won't get scared easily :ebil:
If the source code won't be found at all at least the waiting will be filled with productive work.
My 2 cents ;)
Yandros on 16/10/2009 at 15:26
Hear, hear! I'm a C++ programmer, but I have no time to contribute unfortunately. My C++ skills are really rusty anyway (I mostly just write SW requirements and do HTML/JS/CSS coding these days). But there are some talented people around here, hopefully someone will step up and help you, Volca.
codereader on 16/10/2009 at 15:54
I'm a coder too, but I have almost zero time to spare. If I weren't deeply involved with TDM coding already, I would at least have looked into this. No chance I could handle two projects of this size at this point.
From what I gathered, the ODE AI code is not even in the design stages yet, am I right? We have a pretty robust AI code framework in TDM, but I'm not sure that this will be of any help when trying to create a clone of the Thief AI?
Volca on 18/10/2009 at 16:38
Guys thank you for noticing at least :)
Yeah, too soon to think about AI - we just started working on simulation and developement is painfully slow so far. Unfortunately most of the code for OPDE has to be written specifically for it as we have to copy the behavior of the original as closely as possible (and most of the things are too specific). This touches all the systems we encounter - for example we're still unsure whether we'll be able to reuse some already written physics library (we already know collision detection has to be written from scratch to support WorldRep's Cell/Portal and BSP combination).
WildWilbur on 19/10/2009 at 08:30
931 :)
codereader on 19/10/2009 at 09:31
Quote Posted by Volca
Unfortunately most of the code for OPDE has to be written specifically for it as we have to copy the behavior of the original as closely as possible (and most of the things are too specific). This touches all the systems we encounter - for example we're still unsure whether we'll be able to reuse some already written physics library (we already know collision detection has to be written from scratch to support WorldRep's Cell/Portal and BSP combination).
I reckon I wouldn't stand working on this project for long anyway - replicating the exact engine doesn't leave much space for creativity, from a project point of view. Not to belittle your efforts in any way, I do recognise the motivation going into the project, just saying that I wouldn't be the right person for the job, even if I weren't working on TDM. :)