MoroseTroll on 17/2/2010 at 09:55
Will do.
Update: done.
P.S. 1035 signs.
MoroseTroll on 4/3/2010 at 06:56
1039 signs so far. Spring is a time of changes...
jtr7 on 4/3/2010 at 07:32
Thanks MoroseTroll.:thumb:
MoroseTroll on 4/3/2010 at 10:17
What for?
Hit Deity on 4/3/2010 at 12:49
I am #1040.
Ryan Smith on 4/3/2010 at 17:59
I sent an e-mail to the community manager of Eidos Montreal. I gave my reasons why the first two Thief games' source codes should be released. The community manager replied to my last two e-mails, so I should get an answer pretty soon.
Here's what I wrote:
"
They want the source codes for Thief 1 + 2 published online for fan use. I realize this is a big request to make, so I thought I'd bring it to your attention. Seeing as how your company, Eidos Montreal, is now in charge for the development of Thief 4, I thought maybe your team has the power to grant a request involving source codes. I'll make a list of pros and cons and let you guys decide on this issue.
Pros:
1: The fans will celebrate BIG time. When there's nothing to stop the fans from getting the source codes for Thief 1 and 2, the fan community will live much, much longer, seeing as they can now have the tools necessary to make the greatest stealth game on Earth, THE greatest stealth game on Earth.
2: Eidos Montreal may see an increase in the number of people that play Thief. While this may not happen in short-term, you may find that if the original two games are available for download, they no longer have to hunt for a game that's over 10 years old. Thief disks, at least the way I see it, are quite hard to find, and there's little chance it will be available in most shops. The long-term benefit will be increased profits. Think about it. If new people who have heard of Thief want to play the game, but don't want to have to look for it, find it online, and legally download it, if they enjoy the game, they may be tempted to buy sequels.
3: The fan community will live much, much longer as there will be more productivity among the fans. The fans can create their own missions and even their own professional-looking Thief games if they put their minds to it. Ever heard of Thief 2x: Shadows of the Metal Age? That 13-mission game was created by fans. We can do it when we really want to. Also, this will help make your customers more loyal to the Thief series. There will be more stuff to do, missions to play, concepts to experiment with, etc.
4: If the source codes are released to the public, there will be no reason to pirate the first two Thief games. They would already be online, ready to download, why break the law for nothing?
5: The Thief fans can create some astounding work. Maybe, just as an idea, maybe there are a couple of fans among the forums who could apply for a job. If fans can create games as well-developed as Thief 2x, maybe this may solve some job shortage problems, heaven forbid your company runs into any.
6: Fans can improve DromEd itself. There will always be a programming hero who just so happens to like Thief and wants to make mission making easier for the less talented.
Cons:
1: This will stop funding from Thief 1 + 2.
2: This will make the Thief 1 + 2 CDs collector's items, in other words, useless.
There really isn't much else to the cons because the fans want it, they like making missions, and in the unlikely event that Thief 4 is somewhat disappointing, there will still be the fan community to fall back on so they can look forward to a brighter future for the Thief series. I'm not insulting your game in any way. I'm just stating a concern, as a big fan of Thief who wants to see the magic of the series come back.
Sincerely,
Autistic Thief, member of the Thief 4 forums.
P.S. the thread I got this information from is (http://www.ttlg.com/forums/showthread.php?t=126456&p=1969065#post1969065)
"
Renault on 4/3/2010 at 20:38
There's several errors in your arguments here (source code does not equal game resources and assets, btw), but more importantly, I thought it had been fairly well established that EM does not have any of the source code for the earlier Thief games.
jtr7 on 4/3/2010 at 22:17
Exactly. Eidos-Montréal is not Eidos at all, even though the name makes it seem it is, and the Community Manager, René, is already aware and did what he could already, and has responded to us about it. There are still names of contacted people missing from the first post. Everyone who's been contacted should be listed.
sNeaksieGarrett on 4/3/2010 at 23:27
Quote:
Cons:
1: This will stop funding from Thief 1 + 2.
2: This will make the Thief 1 + 2 CDs collector's items, in other words, useless.
I don't think that was wise. (I mean, posting a "cons" section in the argument.)
And actually, I disagree with both statements.
The reason being is that the source code is not the game. It is, well, source code. There's a difference. I may be misrepresenting, but this is what I understand. So, in other words, we may have the source code, but we don't have
Thief.
Cobak on 5/3/2010 at 00:33
Randy Smith:
Quote:
I read the thread, and (based on the first couple pages anyway), I believe you guys have it right - EIDOS probably doesn't know where the Dark Engine is nor have time to find it, there would be potential legal and support complications that would discourage them from releasing it, etc.. Devs don't have permission to release it, so you'd be asking for them to leak it. I don't know of any copies of the Dark Engine source code lying in dusty piles in anyone's filing cabinets, but if I hear of one, I'll encourage the owner to read this thread. I'll be seeing a bunch of the ex-LG guys in a couple weeks at GDC.
Best of luck!
- Randy
Warren Spector:
Quote:
The fate of the Dark Engine -- which Looking Glass used to create Thief and Thief 2 -- is a mystery to me. I'd guess Eidos has the source code stashed away somewhere but it'd surprise me if anyone there even knew they had it, let alone where it was.
As far as the Thief 3 source code goes, it was turned over the Crystal Dynamics when Ion Storm shut down. There are some folks from Eidos Montreal trying to track it down even as we speak. They -- or someone from Crystal -- would be your best bet.
Warren
Tom Leonard:
Quote:
I'm afraid you'd probably have to contact Eidos for the source code, I don't have anything to give you. I applaud your efforts, though! It actually was pretty high quality stuff, and if the community had a strong graphics guy it could certainly be modernized to good effect.
-Tom
I think that's all of them at least... hopefully I didn't forget someone.