New Horizon on 12/10/2010 at 14:49
Quote Posted by MoroseTroll
Brian The Dog: I do like to play Thief 1&2&3 and System Shock 2. Do you? If yes, so why do you think that you are less important for Eidos and EA as a T1&T2&T3 and SS2 player (and buyer) then me? What's wrong just to ask EA: "What's about the SS2 source?"
Both EA and Irrational have been asked about the source code in the past....guess what they said? Yup, they didn't know where it was and presumed it lost. lol
Queue on 12/10/2010 at 15:08
Quote Posted by MoroseTroll
Queue: Eidos to release the T1&T2 source along with Thief 4? Maybe. But when? In 2012? Or even in 2013? IMHO, it would be too late. Russians say: "A spoon is only good at dinner" (i.e. every thing has its own time). The time of T1&T2 and SS2 is running out, IMHO.
I agree. But there's always the corporate view of: "What's in it for me?" So I can see them sitting on the code (HOLY HELL, SOMEONE ACTUALLY FOUND IT!!!) until T4 comes out and packaging it with that
to help bolster sales as an added incentive.
That is, if they ever release it at all.
(P.S. In America, the saying is, "Shit or get off the pot.")
lost_soul on 12/10/2010 at 15:15
Yes, I will always love and play Thief 1, but...
One thing the higher-ups should realize is that they have some competition now. Many people are mapping for TDM these days, and Thief 1/2 can only be pushed so far without the source code. If they did release the code, it would give the T1/2 editing community a major boost in flexibility and capabilities. It is always good to keep interest in your products alive as long as possible... especially if you have a running series of games. It isn't as though any company would *pay* for the Dark Engine these days, what with all of the free and much more powerful engines already around.
So, do what Id Software does. Release the code and keep the fans of your products happy. I doubt the DooM community would be as alive as it is without the source code.
Say what you want about Thief 4, but I'm glad it isn't using the Unreal Engine. At least there is a ghost of a chance that they could one day release the source to that as well. Also, I shouldn't have to worry about falling through the ground, like I did in DS, or DXIW.
Queue on 12/10/2010 at 15:27
Yeah, but sometimes you just can't get any sort of reasoning through to these types of people. It'd be like telling the banks to just lower everyone's interest-rate to avert the oncoming housing-crisis and quell the potential economic collapse. Well why on earth would they do that when they can just foreclose and re-sell the house, right? It makes sense on paper--regardless of whether it's the right or logical thing to do.
lost_soul on 12/10/2010 at 15:40
Also, consider that if the sources were released in 2004, there may have never been a TDM to speak of. I'm betting that the TDM manpower would have been focused on updating the original Thief games with new models and textures, as has been done countless times for other games. End result? Thief gets updated (for free) by the community, but the original creators still have control over the project and profit from it. There would still be no other game that replicates Thief's gameplay, complete with a mission editor.
Albert on 12/10/2010 at 17:35
Quote Posted by New Horizon
You didn't read my previous post, did you. No, that's not an example...the fate of the source code is being deliberated on, the last I heard, by the Eidos legal department. We must simply wait.
Surely you picked up at what Morose Troll had been hinting at, didn't you?
I'm tired of waiting.
Yeh, sorry. I had just lost track of this thread, is all.
So, you've been in contact with this anonymous former LGS member? Am I getting that clear? This topic is just so riddled with legal arguments that no one seems to be making the current matter clear.
I apologize for being the late-bloomer of this topic, it's just that I'm really busy these days, and it aggravates me to try and read through this thread quickly.
Lost_soul - Wow, did they really decide not to use Unreal? This is a happy day for gamers. The unreal engine is not a universally friendly engine, these days. Bioshock can't run for crap on my more than capable system.
lost_soul on 12/10/2010 at 17:48
Last I heard, they were using a Tomb Raider engine.
New Horizon on 12/10/2010 at 19:16
Quote Posted by Albert
Yeh, sorry. I had just lost track of this thread, is all.
So, you've been in contact with this anonymous former LGS member? Am I getting that clear?
lol No. I said a
"Community member" had been in contact with a former LGS member, not me. If it had been me, I would have just said so.
As I said, a community member tracked down a former LGS dev who happened to have the source. This was relayed to Rene. Rene handed it to Eidos. Rene's replacement said they're still looking into the legal ramifications. That's all we know.
MoroseTroll on 13/10/2010 at 06:01
Quote Posted by New Horizon
Both EA and Irrational have been asked about the source code in the past....guess what they said? Yup, they didn't know where it was and presumed it lost. lol
EA is a very big corporation, so I'm not wondering that it doesn't know where is the SS2 source code. I think we need to contact some EA's higher-ups (jtr7 knows whom exactly).
Quote Posted by Queue
(P.S. In America, the saying is, "Shit or get off the pot.")
:laff: :thumb:
lost_soul: A ghost chance? Maybe. But I don't know what's worse: UE3-based Thief 4 with or even without UE3-editor (in this worst case we can adapt the UDK-version of the editor), or CDE-based Thief 4 without editor
at all (but with a ghost chance to see the source... after 10 years):erm:...