New Horizon on 26/10/2010 at 20:06
Quote Posted by sNeaksieGarrett
Seriously... is everyone just going to take what a TTLG member said (please don't take offense, but this is the internet so we have to be careful) for the truth about the source code rather than waiting for an official statement from Eidos? How do we
really know the source code has been found? I did notice a post on Eidos Montreal's twitter page that suggests they are "looking into it", but that doesn't mean the source code has been found. Or am I missing something again?
So you're saying that me, jtr7 and Morose Troll are liars?
Morose Troll went out looking for the source, found an ex LGS developer who had it....the ex LGS'er gave it to the community manager at the time, Rene, and he gave it to the Eidos. It is now in the hands of the legal department.
Sorry if you doubt our word, but it's real...it exists...and it's only a matter of time before we find out whether it will be released to us or not.
sNeaksieGarrett on 26/10/2010 at 20:08
@ Yandros: I do. Think about it. He wants (hypothetically, not saying that's what is happening) to look like he's the guy who made something happen to where we would get the source code. (Again, not saying that's the case, just saying it's possible.)
[edit]
@New Horizon:
Would you believe me if I said the source code was found? Probably not. You might, based on my posts and what you gather about my personality, but it's still possible I'd be lying. Besides, we still don't know whether we'll even get the code ourselves. If we do, awesome. If we don't then fine. I really want to be exited about this, but it's hard to believe is all. I'm sorry if you guys find me calling you liars, but as I said in my previous post, this IS the internet.
New Horizon on 26/10/2010 at 20:27
Quote Posted by sNeaksieGarrett
Would you believe me if I said the source code was found?
Yes, I would. I wouldn't believe some random person, but as far as people who have been involved with the community for years...I would. It's too easy to put on the old mistrust hat. In any case, it has been found, doesn't really matter who believes it.
The message on the eidos twitter was in response to someone asking Eidos to give us the code...they said 'working on it'.
Quote Posted by sNeaksieGarrett
@ Yandros: I do. Think about it. He wants (hypothetically, not saying that's what is happening) to look like he's the guy who made something happen to where we would get the source code. (Again, not saying that's the case, just saying it's possible.)
.
That's just down right rude.
gunsmoke on 26/10/2010 at 20:39
Quote Posted by mr. hermit
I cant be bothered explaining the differences between John Carmack, a person that shares my ideology and the corporate lawyers and accounts at EDIOS.
You can't be bothered to spell fucking Eidos ...GTFO
And, this source code is horseshit. Through and through. Prove me wrong...
sNeaksieGarrett on 26/10/2010 at 20:41
Well thank you New Horizon. I appreciate that. I'd also like to believe MoroseTroll, but I don't really know him. I guess the thing is, I just want to hear it from the horse's mouth, so to speak. Is that so wrong of me? It's just, I was called gullible by a friend of mine, and he made me think, well hey, maybe I was too quick to believe that the source code has been found. I mean, after all, it's 10 years later and only now something is happening? It almost feels too good to be true.
demagogue on 26/10/2010 at 21:35
Yeah, the point is Eidos has effectively confirmed it now, so there's no need to second guess. I guess it's natural when everything is going on behind closed doors, but no sense in worrying about it now.
Quote Posted by gunsmoke
And, this source code is horseshit. Through and through. Prove me wrong...
Aside from housing our favorite game, the Dark Engine does a couple of things very elegantly even by today's standards. It's handling of sound propagation still beats out most contemporary engines, and it's geared towards environment- & interaction-simulation better than most contemporary engines (I mean the logic of interactions and ease for mappers to use it; not physics, which is something it could benefit from). It's also the final iteration of the original 3D game engine in the history of gaming, originally built for Ultima Underworld. It's like finding the blueprints to the first skyscraper in history. It has its own intrinsic historical value. If people work out good things to do with it that improve the game, all the better.
Stan_The_Thief on 26/10/2010 at 21:56
Gog.com? You shouldn't be plugging that. Any mention of potential further commercial gain from the games will make them hold tighter to the code.
TTLG community will do all the adjustments by itself just fine, and we'll use it only to expand the game "sideways" and to make stuff more versatile and bug-free, without trying to repackage it for another round of resale.
Brian The Dog on 26/10/2010 at 22:14
Engine != Game. You cannot play the game with just the engine. You need the assets as well. The "only" thing the engine will do is enable the hard-coded limits of Dark to be modified and enable support for modern hardware.
Doom and Duke Nukem 3D (the latter on GOG) are still selling well despite the engine being released for both years ago. More well-versed gamers than me will give better examples, but they're the two I know of.
Albert on 26/10/2010 at 23:14
I've learned never to be too hopeful. But any good news from an old source, is hopefully good. After all, doesn't EM have legal obligations or whatnot? Not to say anything 'till they get the legal thumbs up? Yeh, let's not forget about that.
Brian The Dog on 26/10/2010 at 23:47
Quote Posted by Albert
After all, doesn't EM have legal obligations or whatnot?
EM has no legal obligations in this. Eidos has a legal obligation to (a) maximise the profit for its shareholders, and (b) provide royalties to the original developers for each unit sold (the exact details of this depends on the original contract). Since Looking Glass went bust and Eidos got the rights to Thief, they are effectively paying royalties to themselves. In theory, they might still be paying royalties to individuals who freelanced whilst making it, but normally the contract is for a one-off payment.
There are no legal obligations to release source codes. Ever. Copyright expires after a certain number of years, but the right to keep the source code is indefinite. Whether companies or individuals choose to waive that right is up to them. ID often do release the source code to revive interest in the game (and hence profit), see (a) above :)