Yandros on 15/11/2010 at 21:06
Quote Posted by mr. hermit
you could also argue dark engine modifications + high quality FMs could diminish the appeal for official sequels.
Official sequels 10 years after the game was released? Are you serious? Plus, we already have high quality FMs.
lost_soul on 15/11/2010 at 21:36
Nah, not really. They haven't been claiming that Thief 4 will be extremely moddable or anything like that. Nobody is going to produce anything on the Dark Engine that competes (technically) with a modern game engine and a full, devoted team. I'm not saying people can't make better missions with an inferior toolset, I'm saying that even if they did it won't appeal to the mass market. It won't steal any thunder from Thief 4.
mr. hermit on 15/11/2010 at 23:07
Quote Posted by Yandros
Official sequels 10 years after the game was released? Are you serious? Plus, we already have high quality FMs.
??
MoroseTroll on 16/11/2010 at 09:24
A boycott of Eidos? Good idea! Hey Eidos, I won't buy your software anymore until you'll release the Dark Engine source!
clearing on 16/11/2010 at 10:09
Please put the source code on Thief4 DVD disc :joke:
Xamiche on 16/11/2010 at 11:34
I had no idea this thread existed. Oh god, I'd sell a kidney for the Dark Engine source. Where do I sign. :cheeky:
P.S.
I know where to sign. It was a rhetorical question. ;)
Iceblade on 19/11/2010 at 06:25
Do we even know if this source is usable?
If it just came from an ex-LGS employee, it might be of a prior and potentially pre-beta version, which is not terribly useful for compiling a new patch for T2. Admittedly they didn't have to do a lot of programming in the lead up to Thief 2 release like they would have for Thief 1.
Regarding creating a new editor, most of the work would be in reverse engineering parts of dromed that have calls back to the executable and detailing out the map files to know how to programmer you editor to read, write, and save them. Most of the tool, however, calls over to various crfs and folders to pull up stuff (even scripts), so it's mostly looking at folder contents anyway.
Very easy comparatively.
jtr7 on 19/11/2010 at 06:30
It will be usable.:thumb:
Also, if you know how easy it is to reverse engineer, then how about giving Volca a hand?
Iceblade on 19/11/2010 at 06:58
I did say comparatively... you know to things like game executables or building editors for games that don't have any like Ultima IX, games with tons of resources and scripting functions internalized inside the executable like in Ultima IX...
Plus, I'm too busy with another reverse engineering project involving (you guessed it) Ultima IX. :p
clearing on 9/12/2010 at 17:37
.