MoroseTroll on 12/12/2010 at 13:47
Quote Posted by Hiatus
MoroseTroll:
was the recent wikileaks massive leak an inspiration for this one ;)?
Well, I must admit that Anna Chapman is my... second cousin ;). She's a nice hacker, and she has helped me a little bit.
Hiatus on 12/12/2010 at 13:58
lol :)
Albert on 12/12/2010 at 14:11
I apologize for what seems an idiotic statement (Eat your shriveled 4-valved artery out, ZB) but that was a lol to me, right? :p
Anyways, back to this serious topic, is this thing legal or not? I kind of got confused by what Jermi had said on the DDFIX Dev thread, so just so we're clear, Clean Room Reverse Engineering (or similar, seeing as that term defines what has already been done, from what I've read) will have to be applied to OPDE, to keep this thing legally somewhat sound?
Myagi on 12/12/2010 at 14:18
Quote Posted by Albert
Clean Room Reverse Engineering (or similar, seeing as that term defines what has already been done, from what I've read) will have to be applied to OPDE, to keep this thing legally somewhat sound?
once you've seen the source it would be hard to convince anyone (in theoretical legal proceedings) how clean that room actually was ;)
jermi on 12/12/2010 at 15:08
... which means that from now on almost any project could be suspected of drawing from this illegally obtained copyrighted material.
So - just so we're clear - nothing "legally somewhat sound" can possibly come of this. It's illegal to distribute the source, it's illegal to keep a copy, it's illegal to distribute any binaries compiled from the source. It's illegal to distribute any derivative works.
And let's not even mention this thread and the forum rules in the same sentence. :sweat:
qolelis on 12/12/2010 at 15:17
Quote Posted by jermi
And let's not even mention this thread and the forum rules in the same sentence. :sweat:
Someone actually blessed it, though :cool:
voodoo47 on 12/12/2010 at 15:23
one more reason to wipe the public forums clean of all links and posts related to this,and move all the relevant source code discussion to some hidden dev only subforum.
ZylonBane on 12/12/2010 at 15:30
Quote Posted by Renzatic
Up the poly limit, and I assume the entity limit as well, and you could import complex shapes from your favorite 3D editor. You'd treat Dromed like you would UnrealEd. It's there to get the basic shapes down. You fill in the details with models.
You can already do this in Dromed. The polygon limit is on world geometry, not object geometry.
LarryG on 12/12/2010 at 16:08
You try importing an object with 2000 polys and let me know how well the Dark handles it!