LarryG on 12/12/2010 at 16:20
AIs not withstanding, it is the rare object over 1800 polys that will not crash Dark. If those are over 2K, congratulations! My point is, there is an object poly limit which is pretty darn low. Hence the need for a Low Poly Guild, WBW.
Albert on 12/12/2010 at 17:49
All I've got to say is, is that alot of times, when the poly-count incentive is brought in, alot of well-meaning model makers seem to remove the appeal of all the player and NPC models, and make them look so bland, I'd rather hold a cheap Chinese-made action figure up to the screen, and pretend it's 3D. You guys know what I mean?
nickie on 12/12/2010 at 18:01
So, MoroseTroll, when's the book being published? It's got everything - a David and Goliath story, anguish, mystery, intrigue, and a happy ending (mostly). Got to be a winner! :)
downwinder on 12/12/2010 at 20:51
small question i saw in first post it said edios canda has the source for thief 1 and 2,if that is so ,does that mean thief 4 will play like thief 1 and 2 and not like the sluggish thief 3?
Queue on 12/12/2010 at 20:56
Short answer: no. Long answer: you'll need to read the whole thread.
jtr7 on 12/12/2010 at 21:01
Quote Posted by downwinder
small question i saw in first post it said edios canda has the source for thief 1 and 2,if that is so ,does that mean thief 4 will play like thief 1 and 2 and not like the sluggish thief 3?
There's no connection between the T2 source code and T4 in any way.
ZylonBane on 12/12/2010 at 21:22
Quote Posted by LarryG
You try importing an object with 2000 polys and let me know how well the Dark handles it!
If you need more than 2000 polys for a prop object, you're doing it wrong.
LarryG on 12/12/2010 at 22:09
Quote Posted by ZylonBane
You can already do this in Dromed. The polygon limit is on world geometry, not object geometry.
Quote Posted by ZylonBane
If you need more than 2000 polys for a prop object, you're doing it wrong.
These are two very different statements. The first is a statement which is verifiable as incorrect. The second is a matter of opinion. For some objects, I would agree. For others, I disagree. In any event, the current limit of somewhere around 1600-1800 polys seems to be artificial since AIs can go upwards of 3000. It would be nice to remove that artificial boundary. I suspect it is there because of the limitations of the then current video cards.