The Rebellion of the Builder 2: Mission 12 "The Falling Albatross" - by downwinder
onetruekeeper on 9/9/2017 at 03:31
Went back to the commanders quarters and looked more carefully and opened the safe. The chest that was there still was unfrobbable. Got the optional loot requirement. Finished the mission. Overall a enjoyable fanmission but rather difficult to figure things out in some places and without help I probably couldn't have completed it.
jiansonz on 19/11/2017 at 23:02
I've placed all the bombs now. Where is "my" plane? Isn't it the one guarded by 4 mechanists?
And if it is, maybe the mission doesn't end because I still need 118 more loot to fulfill that objective? Can you help me with that either way? I've opened Met.A.Lique's safe, but I haven't been able to open the safe in the room with the mechanist priestess, nor have I been able to open some things that look like storage closets on the wall (same pattern as on the elevator doors). Also haven't been able to get into a room with an unfrobbable door which a female mechinst can be heard behind.
EDIT: Found the plane, and no, I din't need the loot to complete the campaign.
Would still like to know where the remaining 205 loot is, though.
Cigam on 20/1/2018 at 21:34
I have the code but nowhere to enter it. Could someone tell me where exactly the panel is? Thanks.
GORT on 20/1/2018 at 23:54
The panel is located on the second floor near the Commander's office.
Cigam on 21/1/2018 at 05:49
Thanks. Entering the code unlocks a switch. Flipping the switch unlocks two pairs of levers. I pulled all four of them down but not sure what exactly this does? I was hoping that they might at least shut off the watchers on the first floor, but alas they are still active and will still set off the alarm.
Two more things. How do you unlock the elevators? On my first playthrough I could use them, but not sure what I did to enable them.
Also, are the "Johnny 5" bots meant to move silently? Are they indestructible? I am referring to the roller bots here.
GORT on 21/1/2018 at 06:46
To move the two pairs of levers, there's a clue on the third floor.
If you've moved the levers correctly, you'll hear a power down sound and the alarm system will be off.
The elevators work. You just need to wait for them to reach your floor level.
The E-407 Alpha robots are suppose to be pretty quiet. They can be damaged with bashing (BashStim) and explosives (FireStim).
Cigam on 21/1/2018 at 19:02
Ah so you only needed to flip two of the four. The guide says that there is a clue to which two in the Priestess' room, but where/what is it? Is it in the same book that hints the code?
"The elevators work. You just need to wait for them to reach your floor level."
Is there a headlsap icon here? :)
As for the Roller Bots, well it keeps you on your toes I suppose. Reminds me of playing Doom 64 level 'Cat & Mouse' which was basically you in a maze with a Cyberdemon somewhere within it. I used to turn down the effects volume so I couldn't hear its approach. That caused some jumpscares, when it suddenly appeared before me. Think I might have a few here too :)
Cigam on 4/3/2018 at 02:41
Playing on DW and objective says not to be seen, but it seems that you can be seen by some enemies without busting the mission. For example the female mechanist on the upper walkway in the room with the gas arrow in a lockbox. Is this intentional and it is only some enemies who must not see you?
Cigam on 6/3/2018 at 01:35
Seems it was a bug. Next time I was in there her alert busted the mission.
Any tips for that room on Deathwish? I can take out the robot and get the gas arrow in the corner OK, but then what when it comes to planting the bomb?
Cigam on 6/3/2018 at 06:10
Cracked it, and learned something new in the process. I don't know why this did not occur to me before now - probably because this tactic is never needed in the OMs - but if you fire a moss arrow into the ceiling then the floor underneath gets the moss.
So I gassed the female on the upper walkway, then shot a moss arrow into the "ceiling" above the lower walkway. This made it so much easier to get up the ladder and sneak up on the lower female. Before it was near impossible because coming off the ladder more often than not caused a clang, and so you had to first step off the ladder onto the walkway silently (tricky in itself), then lay down a moss carpet, then run to her and clonk her, all withinin an extremely short period of time while her back was turned. Still a bit tricky even with the shoot-the-ceiling trick to lay the carpet before you climb the ladder to the walkway, due to her quick turns and the fact that she is obscured while you are on the ladder, but at least do-able.
Not the first time I have learned something new from this game. Also discovered that you can influence whether a blackjacked enemy falls forward or backward by how high up their body you hit them. Again, never really an issue in the OMs but in one mission here you NEED the guy to fall backwards else he is guaranteed to alert everyone else standing near no matter how quickly you pick him up. Never knew that until this game forced me to experiment, so thanks!