Unna Oertdottir on 19/11/2017 at 15:46
You healed 4 out of 6. This should be enough. Looks like it's the tnhscript not working on your rig/Win10.
Here's a very simple test mission
(
http://www117.zippyshare.com/v/VEn9VMbg/file.html)
Frob 4 out of 5 levers and the door behind you should open (it doesn't matter which levers).
Please test it with old and new tnhscripts.
Anyone on Win10, please test it as well.
nightchild on 19/11/2017 at 17:03
Quote Posted by Unna Oertdottir
You healed 4 out of 6. This should be enough. Looks like it's the tnhscript not working on your rig/Win10.
Here's a very simple test mission
(
http://www117.zippyshare.com/v/VEn9VMbg/file.html)
Frob 4 out of 5 levers and the door behind you should open (it doesn't matter which levers).
Please test it with old and new tnhscripts.
Anyone on Win10, please test it as well.
I tested it with the scripts from the bundle you provided and the door opens. But I can't test it with "the old tnhscripts" as I had already overwritten them when I extracted the bundle 1.1 in my Thief's folder
Unna Oertdottir on 19/11/2017 at 17:14
The old tnhscript module is in Seven Sisters (in the zip).
If the new tnhscript.osm is working in the test mission, it should also work in Seven Sisters. Did you restart the mission?
nightchild on 19/11/2017 at 17:50
Quote Posted by Unna Oertdottir
The old tnhscript module is in Seven Sisters (in the zip).
If the new tnhscript.osm is working in the test mission, it should also work in Seven Sisters. Did you restart the mission?
should I have extracted the scripts in the fm's folder INSIDE the game's folder?? I extracted them in thief's folder. That is why I still have the objective problem?
In fm's folder there is: tnhScript.osm size 404kb 5/11/2005
and in the game's folder: tnhS.osm size 404kb 5/11/2005 and tnhScript.osm size 657kb 4/10/2009
and yes, I restarted the mission yesterday for the test play.
Unna Oertdottir on 19/11/2017 at 19:22
It doesn't matter whether the tnhscript is in the root folder or in the FM folder if you're using FMsel or NewDarkloader.
But you must not have old and new scripts in root folder or in the FM folder. For testing, use the old scripts only this time.
nightchild on 19/11/2017 at 19:49
Quote Posted by Unna Oertdottir
It doesn't matter whether the tnhscript is in the root folder or in the FM folder if you're using FMsel or NewDarkloader.
But you must not have old
and new scripts in root folder or in the FM folder. For testing, use the old scripts only this time.
well, I moved the tnhScript.osm size 657kb from the Thief folder to an other place in my pc and replaced it with the 7sisters tnhScript.osm size 404kb that is located inside the FM's folder in Thief , restarted the trial game and the door opened again by pulling 4 levers
Unna Oertdottir on 20/11/2017 at 11:08
If I load your savegame, I can see that TrapThresHold (the tnhscript) didn't work at all when you played Seven Sisters.
I don't know why.
Here's a test miss. It's Seven Sisters Night 1. I moved the starting point to the "blue room" where the six levers for curing the sick people is located.
Rename original miss22 to miss22a and put this miss22 into the FM folder. Start Night 1 and frob at least 4 levers in front of you on hard/expert difficulty and see what happens. Test it with old and new tnhscripts.
(
http://www55.zippyshare.com/v/wKE5KfsS/file.html)
Frob the levers first like this, since this is according to your savegame.
--> <-- -->
--> --> <--
nightchild on 20/11/2017 at 16:02
Quote Posted by Unna Oertdottir
If I load your savegame, I can see that TrapThresHold (the tnhscript) didn't work at all when you played Seven Sisters.
I don't know why.
Here's a test miss. It's Seven Sisters Night 1. I moved the starting point to the "blue room" where the six levers for curing the sick people is located.
Rename original miss22 to miss22a and put this miss22 into the FM folder. Start Night 1 and frob at least 4 levers in front of you on hard/expert difficulty and see what happens. Test it with old and new tnhscripts.
(
http://www55.zippyshare.com/v/wKE5KfsS/file.html)
Frob the levers first like this, since this is according to your savegame.
--> <-- -->
--> --> <--
before I test it, some questions:
1.where should I put the new script (and then the old)? in the sisters folder, in thief folder or in both? right now the sisters has the old and the Thief has the new.
2. I did the renaming, and put the miss22 you uploaded in 7sist. folder .I uninstalled 7sist. When asked if I want the savegames I pressed yes, a window appeared about an error about finding a path (I think), I pressed continue, I started the mission again and it takes me to the normal start of the mission again... I moved to day one and it starts as usually...no levers or blue room. Is this how it should go? If so, it will have to wait for a while as I am trying to finish Undying here and I'm rather in to it for now :cheeky:
3.I didn't quite understand the graph with ---- and >>> and since I don't see any levers I can't figure it out anyway.
4. Maybe we should move this thing in pms? I fear we make an already huge thread even bigger for people who want hints. :D
ok.. slash no. 2 (my re-installing the mission brought back the originall miss22 again.) Now I am in the blue room trying to understand which levers to use.
edit2
if I got it right you mean the first, third, forth and fifth as you stand with your back to the cityscape.
If so, in my setup, having the old script in 7s. and the new in thief nothing happens.(and btw, only 5 of the 6 are there...the guard is missing)
edit3
I put the new script in 7s. (now both folders have the same, new script) and the objective ticked!
so, Nightwalker you can keep this fix at the first page, as long as both the fm folder and the thief's folder contain the same newer tnhScript the objective ticks properly. (I also used in both folders the old tnhScript but no go)
Thank you Unna for your time and for your will to help!
and a last edit... the script should be correct only in the fm's folder as I just tried it the otherway around having the newest one in the fm's folder and the older in thief's folder and the objective also checked
Unna Oertdottir on 20/11/2017 at 17:23
1. Seven Sisters was made years ago. The players used Darkloader. So, we simulate this. And we also simulate FMSel and NewDarkloader.
Use FMSel or NewDarkloader. Delete tnhscript in the T2 root folder or rename it (tnhscript_new, tnhscript_old). Delete old tnhscripts in the Seven Sisters FM directory. There's no tnhscript left.
-Put old tnhscripts into the root folder. Test it.
-Put new tnhscripts into the root folder. Test it.
Then delete new+old tnhscripts in the root folder.
-Put old tnhscripts into the FM folder. Test it.
-Put new tnhscripts into the FM folder. Test it.
2. You can't use your savegames. Just start the mission. You're starting outside the map. It's dark there, so you might increase the gamma.
In your savegame the levers are "pulled" like this (each lever represents a healed person).
(
https://imgur.com/a/czrq7)
Edit: so it's just conflicting scripts. My advice: delete the old tnhscript in the Seven Sisters FM folder. Make sure there's tnhscript module in the T2 root folder. You can get it here.
(
http://www.mediafire.com/file/429s0fxwddbp2tr/T2-Scripts_Bundle1.1.zip)
Tortuga on 23/3/2018 at 16:29
Currently playing through this masterpiece, was hard to hold tears back learning of Lady Rowena's passing. Trying to knock that monkey out through the cage and it kicking my arse was one of the funniest moments I've had in gaming.