Stingm on 12/3/2020 at 02:05
You need to go back to the pond at the very beginning of the mission and look in it. This should get you going.
howeird on 12/3/2020 at 10:29
I got all the keys and the 2 stones. At the end of this area there is a green door with a lever but the lever doesn't light up so i can't open the door (?). Is it suppose to be that way ? There is no other indication i can find on how to continue.
baeuchlein on 12/3/2020 at 12:29
My old notes state that there indeed is one gate with a lever nearby which is non-functional. In the room where Sister Serafina is and where a duel takes place, there is a large gate and a lever, but the lever either is non-frobbable, or it does not open anything if used. The player does not have to open this gate.
I also remember that this place was the end of one of three paths the player can take from somewhere near the starting point. One of the three paths is hidden somewhere in water. Most likely, this third path leads to some kind of cemetary, while the other two lead to two of the Sisters.
To continue after a certain point in the mission, one has to destroy the two Sisters' hearts. Since there is no special place to do so in this mission, the player has to throw a Holy Seed on each of the hearts. Throwing the hearts on the Seeds instead may also work. Save before you do it, though; there have been some cases where the hearts disappeared, but the mission goal was not marked as completed, and the player could not complete the mission, then.
Oh, and don't forget to look for stone keys near the killed Sisters. If you forget to take them, you have to travel a looong way back once you discover where you need them.:tsktsk:
howeird on 12/3/2020 at 15:17
Ok Thanks. I been playing it for over 2 weeks and pretty much lost the story line. I don't remember reading about that method. I thought the underwater cave was the way back to destroy the stones. This is the first mission i played where i could climbing over pointed fences (at least as far as i know) I was deep into mission 2 before i knew it was possible but only because i read it on one of the pages here. I suppose i missed a lot of loot.
howeird on 12/3/2020 at 17:35
How too ? Or get her stone ? not sure The prophecy says that only the creatures she creates can harm her. She shoots out frogs but they don't harm her at all. I shot a couple near her but she didn't react. I thought then it is the spider eggs since she shoot out webs as well but i can't pick those up. I blackjacked all the other sisters to get their stones but the blackjack has no effect on the 7th for me. This sister does not light up, as too frob, like the other sisters did when i approach her so maybe i found a bug. I don't get it.
Grandmauden on 12/3/2020 at 23:14
To defeat the final sister, I recommend ignoring her for now and exploring her chamber more carefully.
howeird on 13/3/2020 at 01:10
It's the same problem as before. For me it is a colour issue where everything looks like stone. It's a pretty cool mission set but from what I've read the game doesn't like my monitor because it's interpreting the colours wrong.
Edit: It's disheartening I don't have a different monitor to replace this one. I just bought it and have no plan on buying another. Colour & lighting issues make the game extremely difficult to play.
radogoal on 19/4/2020 at 12:30
Quote Posted by baeuchlein
My old notes state that there indeed is one gate with a lever nearby which is non-functional. In the room where Sister Serafina is and where a duel takes place, there is a large gate and a lever, but the lever either is non-frobbable, or it does not open anything if used. The player does not have to open this gate.
I also remember that this place was the end of one of three paths the player can take from somewhere near the starting point. One of the three paths is
hidden somewhere in water. Most likely, this third path leads to some kind of cemetary, while the other two lead to two of the Sisters.i stuck at this point
i got serafina's heart, but the lever isn't frobbable. i went back to the starting area, but i cannot find the two other possibilities you have mentioned for the further way
Stingm on 19/4/2020 at 17:25
You are right one is under water at that first lake at the beginning that you obviously found. The other 2 are straight ahead on land. One is climbing over the wall using the rocks. The other is continuing on the path. Wall is cemetery and path is pagans. Hope this helps!
baeuchlein on 20/4/2020 at 20:43
I have now re-played the first part of this mission again to refresh my memory.
You start this mission near a small lake. Water comes out of a pipe made of stone. One or two water arrow crystals may float in the lake.
First, one might take the submerged passage in the lake near the beginning. It leads to Serafina and her heart. To visit her, approach the lake and take a dive. Down and to one side, a crack in the lake's walls should become visible, and Garrett must swim through. Along the way, an air pocket at the ceiling should be used to refresh the master thief's air supply. At the end, a ladder leads out, and you stand before an old mill. Serafina is somewhere in there. Also, don't forget to obtain a stone key there. It can be found in one of the living quarters.
Later on, return to the lake, then walk into the direction opposite the water pipe. After a short time, a wall can be seen before the player. Shortly before that and to the left, there is an opening which the player may overlook at first.
Climbing over the wall should be reserved for later on since this leads to where you need the two Sisters' hearts, and their stone keys, too.
The way branching off before the area with the wall leads to caves with burricks and a Pagan inside. In there, you can also enter a second set of caves, and exit to some "pagan-ish" area with high hollow trees and passages in between them. Some equipment may be obtained in there, and on the upper level of that area, a passage opens a way to a second area with female pagans and a treebeast. Another Sister (Heather?) is the Pagan shaman. She carries a strange staff while the other Pagans there are armed with bows.
Heather does not have to be killed. If Garrett knocks her out, he can take her heart, which is all he needs here. Extinguishing some torches with water arrows might help in coming and going without being noticed. You definitely don't want an angry treebeast behind your back - especially when you also have to take another stone key from here. This one waits for you in a small room behind the main room of the shaman. The "door" can be hacked open with the sword; I do not know whether there is another, more silent method.
Once Garrett has what he came for, he should return to the wall where the way to the burricks branched off. With the help of the boulders and rocks on one side, he should be able to climb onto the wall. Take a good look around there, for one or two hostile beings are patrolling that area. Both may attack the player, and only the humanoid one can be killed, as far as I know.
Following the path there lets the player reach an opening in a face on a wall, and beyond that opening, there is a room with a stone slab on the ground. Read the warning before stepping in, or you might regret it.
To proceed, one has to destroy the Sisters' hearts with the two seeds in Garretts inventory, and a short while after that, the stone keys can also be used to get further.
I think that is enough for now.:)