Clock on 4/1/2008 at 17:32
For what it's worth, I had Basso stop in the mechanist hallway up the ramp as well, but removing bodies did not solve the problem. However, I had previously extinguished one of the oil lamps in that hallway. When I re-ignited it, then went down and released Basso, he didn't stop and continued on to his house. Any bodies along the way were hidden. So I don't know if it's a combination of hiding ko'd bodies plus re-igniting the oil lamp, or if just the oil lamp was the issue. Either way, he completed his journey after I "adjusted" the path for him.
DrK on 4/1/2008 at 18:00
What can I say about these missions, they are just outstanding...
I almost finished night three this far. I loved the city, tons of little things to do here and there, fantastic atmosphere, a lot of exploration. I've been waiting for city missions as developped as these for quite some time, and finally here they are.
Before there was only "Calendra's legacy", now there is also "Seven sisters" in top of my list of favorites fms, and I'm veery selective. Huge thanks to you Lady Rowena :D
Timhotep on 4/1/2008 at 18:20
Quote Posted by Clock
For what it's worth, I had Basso stop in the mechanist hallway up the ramp as well, but removing bodies did not solve the problem. However, I had previously extinguished one of the oil lamps in that hallway. When I re-ignited it, then went down and released Basso, he didn't stop and continued on to his house. Any bodies along the way were hidden. So I don't know if it's a combination of hiding ko'd bodies plus re-igniting the oil lamp, or if just the oil lamp was the issue. Either way, he completed his journey after I "adjusted" the path for him.
I also noticed this and thought "case closed- Basso is afraid of dark" but it isn´t that simple.
When all the lamps were on Basso ran home though there was an unconscious quard by the sewer door.
Then I moved Sadie and Trudy from the chapel to the corridoor. (BTW, I like very much everyone having names!) Released Basso, and he ran over the bodies out to the square -and stopped there. If there were bodies in the square or not, didn´t make difference. The torches by the mayor´s house door were not burning, it is the only thing I can think could have disturbed him.
BrokenArts on 4/1/2008 at 18:35
From earlier postings, its random with Basso, from the patrolling guard named Ed, to torches, from Basso's own properties is most likely the culprit. See postings below.
Quote Posted by Saturnine
Rowena, I also had the basso problem so I opened it up in dromed, Found Basso and added the properties AI>Attributes>Hearing =Null & Vision = Null.
Now he runs through all the piles of bodies I left on the streets with no problems. :cheeky:
Awesome first night by the way, looking forward to night 2 :thumb:
Quote Posted by Lady Rowena
OMG, Saturnine is playing my mission! :D
I'm glad that you are enjoying it. :)
But he ALREADY had those properties!!! What happened? They deleted themselves?!!!:confused::mad: :o
Those posts were from page 7 and 8. All in all, Basso is fickle.
Nameless Voice on 4/1/2008 at 18:35
Sounds like he's getting spooked by seeing something suspicious, such as a doused torch or gaslight. Rope arrows or lit flares could also cause it.
(Technical warning)
That could probably be fixed by removing the SuspiciousReactions script from Basso. I'd still recommend a patrol over Goto Objevt if you're making an AI traverse such a large distance, though.
(End technical warning)
Lady Rowena, are you planning to release a v1.1 of this campaign with this issue fixed?
Clock on 4/1/2008 at 19:00
I guess that Basso thing needs some minor repair work.
I've gotten through Night One, but I'm shy 402 in loot. Ususally if I'm within 100, I'll not bother to find any more, but it looks like I missed more than one stash location, perhaps a rooftop. I've gotten all the secrets. The one thing I didn't raid was the outdoor party. Was there anything to pick up there? There was mention in this thread about [SPOILER]a ring found in a missing girls parents room?[/SPOILER] I don't recall where that would be. Any other well hidden loot locations?
BrokenArts on 4/1/2008 at 19:01
Clock,
[SPOILER]The outdoor party, there is some loot you can pick off the people themselves. The table spread, no dice. [/SPOILER]
theBlackman on 4/1/2008 at 21:01
Quote Posted by Clock
[SPOILER]a ring found in a missing girls parents room?[/SPOILER] I don't recall where that would be. Any other well hidden loot locations?
On the table next to the bed in the parents room across the hall. It's tough to ghost that one but possible with good timing.
gt_mule on 4/1/2008 at 21:22
Beautiful mission. Thanks