Wynne on 7/3/2004 at 11:42
[SPOILER]Yup, MsLedd's character is the one who blackjacked the guards and left the notes--I think she's supposed to be a bit of a mystery, although I suppose we won't really know until T7C2 just how much we'll be allowed to know about her. :)[/SPOILER]
NeKoeNMa on 7/3/2004 at 15:40
Don't tell me... I'll have to climb up to the third floor again? It looks like after I got there, security rised up, and there's a guard pattroling the marble room and another pattroling the room in front of it (the one with the transparent door), and some other guards passing by sometimes.
Until now i've been susessfull ghosting... One of the hardest par was on the guards quarters. Lots of "Humm... Didn't sound like rats" and "What was that" and maybe "I'll find you" but haven't yet spotted me. I just make them think "hum... maybe I saw a ghost... An apparition.. Maybe a haunt..."
Oh yeah. No blackjack, no water arrows, no moss arrows, no nuthing.
Nightwalker on 7/3/2004 at 17:38
Yes, you guys are right, they're not dead. I wasn't thinking when I wrote that as I knew that. Thanks for the correction. :)
NeKoeNMa on 7/3/2004 at 22:24
Allright. I got the rosary and the key to Saturnine's room. Up to the third floor again. Went into Saturnine's room, got the loot, read some books and got the key to the nursery. Went in the nursery. Now what?
Wasn't there supposed to have a lever on Saturnine's room? I couldn't find it yet. (I'm very bad when it comes to find hidden things).
Also, the Nursery is quiote creepy. :)
theBlackman on 7/3/2004 at 22:33
Secret switches/levers; general info. Look behind and under every piece of furniture. Look behind every post, pillar and column. Look in every closet. Look at the ceiling in low areas. Look along the baseboards, wainscotting, picture and window frames.
SLOOOOWWWWLLLY examine every inch of a space/room/area. Look inside fireplaces. Look behind the bed.
In other words LOOK! And SEE what you look at. Check the bookcases, check any wall plague or bas-relief you see. Scan slowly across, over, above, below the object. Too fast and the switch will not highlight.
NeKoeNMa on 13/3/2004 at 18:29
I've found the lever. It was on such an obvious place I would never look on it. Actually, I jumped on it twice and made the iron jump noise, and since the roombrushing isn't that good I attracted 16 guards into the room and got stuck.
Well the, I've found a lockbock and a pirate ches on a very dangerous place on the attic. They can't be frobbed. As for the lever... i've found one that turns on the light, and the other one is supposed to be behind the pirate flag? Haven't yet tested.
What the hell is on the nursery?
theBlackman on 13/3/2004 at 18:47
You are now in the right place, to get to the other room, the one you see through the niche behind the chests to the left as you came in, you need to go back into the mansion and work your way around the second floor to the other side of the building.
LOOK DOWN THROUGH THE SKYLIGHT IN THE FLOOR. Check the ceiling area behind the posts at that end Check that end of the attic with extreme care from floor to ridge of the roof.
PS. Ignore the flag. :D
NeKoeNMa on 14/3/2004 at 00:17
Allright, made past the level, but for some uknown reason it took me to chapter 4. Haven't even went into it. Changed the Miss. file names and went into act 3. Boy, I really HATE this mission. I'm arachnophobic...
As for the mission itself, I found the mage's grave, just behind the hammer stone on the floor, but haven't found what or how to take them out of the way. Also, how do you get past the blocked corridor, if there's somehow?
cavador_8 on 5/5/2004 at 13:30
I am playing on Normal difficulty. I have just gotten the Museum key, Bradey's room key and Alexandria's room key, I went down to the museum and found the cage with a blue box inside. How do I raise the cage? After I raise the cage and get the crystal, I should be able to get into Bradey's room where I will find Lord Saturine's room key that I need on the third floor.
Nightwalker on 5/5/2004 at 14:01
Go into the Guard's section of the house. They're marked on the map and follow the hallway to the far end. There's a set of stairs blocked off by a gate. The lever to open the gate is in the office just to the right. Once you get upstairs, you'll find the lever to raise the cage. :)