LarryG on 7/11/2010 at 07:49
I thought I would post my progress in making higher poly low poly skeleton parts. The is the first one: a Spine replacement. Bone color OK?
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This color more matches the original, but I think it is too yellow ...
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nicked on 7/11/2010 at 08:27
Personally I think the second texture is bette. More contrast = better. When that's in properly lit environs I don't think it'll look too yellow, whereas the first one looks a bit washed out, desaturated and might get lost in a dark Thief environment.
Maybe try pushing the hue a tiny bit towards the red direction from that second picture, get a more beige look?
LarryG on 7/11/2010 at 09:54
Better?
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Melan on 7/11/2010 at 10:05
The newest version is pretty good; it may use jut a little bit more yellow and contrast. The original skeleton texture comes out really-really well when lit up in dark environments (some of the shadowing is baked into the texture), so a replacement should capture that aspect.
LarryG on 7/11/2010 at 10:15
I feel like an optometrist: is this better or worse?
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Melan on 7/11/2010 at 10:16
I think better. :)
nicked on 7/11/2010 at 11:14
I like the latest! :thumb:
LarryG on 8/11/2010 at 02:36
In order to get a single spine-pelvis object, I had to seriously de-poly the spine and the ribs. I have higher quality ribs as a separate ribcage object (stay tuned), but they would not work with the pelvis, and spine from the spine object.
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I thought the 3D ribs would be the hard part, but the rib texture was a real bear for me to get shadows burned and and looking like it belongs to the same person as the spine and pelvis. I much prefer to model from a good image than to freehand it and make up a texture from scratch.
darthsLair on 8/11/2010 at 04:01
looking Great Larry !
LarryG on 8/11/2010 at 04:44
A ribcage replacement.
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