fibanocci on 10/4/2014 at 10:07
:thumb:
I have a request: Could you please put a hammerite symbol on the chest of one of those warriors (and maybe a reddish skirt or something, too). And he needs a hammer, of course.
LarryG on 10/4/2014 at 14:57
I'm afraid I'm busy with other projects right now. Maybe someone else can make the modifications you want.
LarryG on 10/4/2014 at 22:14
Thanks TW!
Niborius on 23/4/2015 at 13:24
Sorry to revive an old thread, but I've been trying to use your regular skeleton AI, followed all your install steps (took me a good hour :D), but when I kill the skeleton, it won't explode. Does this have something to do with the NH scripts? Do enters matter when pasting the scripts?
Everything else works fine, but when I kill it, it just drops on the floor and I can pick up the body.
Thanks in advance :)
LarryG on 23/4/2015 at 15:12
Take a look at the skeletons in Finals at the Academy. IIRC the main thing is that when killed the skeleton body is replaced by bones models and a small kaboom type explosion to scatter the bones a bit. The kaboom sometimes does that and sometimes doesn't. But under all circumstances there should be no skeleton left behind to cart away. And the bones if set up correctly should fade away and disappear over time, like curtain flinders.
FireMage on 23/4/2015 at 22:23
Why don't you use the Flinderize link? This one works perfectly and create an impulsion without any kaboom marker! you can even set a custom offset relative to the center of the ancient body to make the thing realistic! ;)
LarryG on 24/4/2015 at 00:45
I don't know why I didn't. IIRC, I tried to model it on how zombies explode, but with a bit of difference (smoking pile of slightly scattered bones instead of parts flying everywhere).
Niborius on 24/4/2015 at 12:30
@LarryG, thank you :) I didn't find any mistakes comparing my settings to the one in your mission, but I had to load the NV scripts, which I apparently hadn't done yet. It's working now.
john9818a on 16/3/2017 at 23:14
How do you determine how many polys an object has? In my last mission I combined my hanging cage with a complete set of LGS skeleton models into one single object and never got any crashes.