LarryG on 8/11/2010 at 05:39
A spine+skull replacement.
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The skull is Schwaa's with a recolored texture to match the rest of the skeleton.
Nameless Voice on 8/11/2010 at 14:51
The ribs in the spine object look a bit thin. Otherwise it looks great!
LarryG on 8/11/2010 at 16:10
Do you mean the spine-pelvis object? They are very thin. I used a remodeling application to lower the polys, and they became very thin. It looks OK in game, but I think I want to try and remodel manually to see if I can find a better low poly solution.
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nicked on 8/11/2010 at 17:37
For the purposes of the EP, isn't the original skull missing the lower jaw?
LarryG on 8/11/2010 at 18:59
That's a good question to ask. For the purpose of EP does it matter? I'm adding a much better defined pelvis. The original had a much more abstract representation. I assume that it is OK to improve on the models, otherwise why bother. But the lower jaw issue might be different. Is adding the lower jaw OK or should I remove it? I was also going to try and add shoulder blades and collar bones, if I can get the polys down. But that was missing as well from the original objects. Is adding that in (or adding in a lower jaw) against the EP rules? Are there EP rules? I came to TTLG post EP, so I am unfamiliar with any discussions on this. I was originally just improving the objects for my mission, but NV said he might like them for EP ... so you tell me.
Nameless Voice on 8/11/2010 at 19:52
I generally went with the philosophy that adding extra detail that wasn't there in the original was okay if it made sense, so long as it didn't deviate too much from the original. I'd say adding missing bones is good - LGS probably meant for them to be there originally, but left them out due to polycount constraints.
nicked on 8/11/2010 at 20:50
Hmm, could be deliberate though - I mean, realistically a jawbone would probably detach quite easily with no flesh to hold it. Looks good as it is, and hell, if it's good enough for NV... :thumb:
LarryG on 9/11/2010 at 06:18
I redid the ribs and spine so as to have a better looking spine-pelvis than before. The model is now up to 1984 polys according to bintoe, but it works in DromEd with no issues. So while the poly count is higher than I would like, everything seems to be OK.
New new spine-pelvis
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Prior new spine-pelvis
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LarryG on 11/11/2010 at 06:19
I never noticed there is no femur in Remains>bones until I started down the road of making these skeleton bits. (I used the tibia in place of the femur in laying out my skeleton and never thought twice about it.) I made one anyhow (well two, left and right). I figure they might be useful. Not for EP I guess.
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LarryG on 12/11/2010 at 06:43
This one is for EP.
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Edit: but I think I want to better texture the foot ...