Nameless Voice on 12/11/2010 at 09:16
That's a nice leg+foot!
LarryG on 14/11/2010 at 04:09
I redid the UVs on the foot and then re-textured it because I didn't like the stretching on the sides. This is not perfect, but better, and I can live with it. At least the toe joints on the sides now line up with the toe joints on the top and bottom. What a pain!
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LarryG on 14/11/2010 at 07:42
A new arm+hand. I've modeled a scapula too, but don't have a place for it. It looked stupid on this arm and adds too many polys for any of the bones with rib cages. Oh well. [ATTACH]727[/ATTACH]
Nameless Voice on 14/11/2010 at 15:21
Looks nice. The UV mapping on the side of the fingers is a bit stretched, though.
LarryG on 14/11/2010 at 15:29
They are. I didn't think it was bad enough to warrant a better hand texture. But maybe it is.
I managed to skinny down the polys enough for this replacement of skelc2.
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Nameless Voice on 14/11/2010 at 15:40
Are those the original dimensions? The ribcage seems very small in relation to the skull. Can you post a screenshot of the two (original / new version) side-by-side?
LarryG on 14/11/2010 at 19:17
Quote Posted by Nameless Voice
Looks nice. The UV mapping on the side of the fingers is a bit stretched, though.
Again, not perfect, but better now than before.
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Nameless Voice on 14/11/2010 at 19:33
That looks much better.
LarryG on 14/11/2010 at 19:40
Quote Posted by Nameless Voice
Are those the original dimensions? The ribcage seems very small in relation to the skull. Can you post a screenshot of the two (original / new version) side-by-side?
Here you go.
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I used a anatomical drawings of a real spine and ribcage for the dimensions & scaled it to the length of the originals. I then added the skull scaled to the original. The original ribcage is a very much exaggerated barrel shape and size compared to a real human skeleton, I found out. Also in the original, the ribcage was placed atop the spine, instead of connecting to it. That caused it to be even deeper chested than a real skeleton's ribcage. Note how the ribs connect at the back of the spine in the anatomical drawing. One problem is not being able to make the ribcage rounder. To keep the poly count down I had to approximate the cage with 7 sided bands for ribs. That doesn't give a perfect look. But that's the poly limit we're stuck with. Maybe I could make the top 3 pairs of ribs wider some ... ?
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Nameless Voice on 14/11/2010 at 20:36
I don't know about you, but my ribcage is definitely wider than my skull, even at the top. The comparison with the original clearly shows how tiny the new ribcage is.