demagogue on 8/8/2011 at 01:35
I didn't think it was such an artfag game since it wasn't taking itself nearly seriously enough, lol. It was having fun with itself, to its credit. I only wanted to think about it in artfag terms just because I like the genre and want to make a full-on pretentious stuffy artfag game myself, and however you think of this, it's still good fodder for thinking about those kinds of games.
It really is worth going after all the endings BTW.
The feeling of release was great when you refused to the utter bitter end and he finally shuts up and you somehow transcend the whole thing and enter the vortex thing... At least until he talks again at the end, but even then it's okay because you were like a conscientious objector to the bitter end and made it. It was all predictable stuff, but at least written in a nice & witty way.
catbarf on 8/8/2011 at 03:16
Quote Posted by Koki
LOOK, A CONSOLE CONTROLLING YOUR EVERY ACTION AND YOU SHOULD TURN IT OFF AND IF YOU DO YOU'RE FREE BUT YOU'RE REALLY IN A VIDEOGAME SO IT'S SAME SHIT SO YOU AREN'T REALLY! GET IT? GET IT?
That is so completely wrong and utterly missing the point that not even one of dethtoll's airplane pictures can truly do it justice. Bitching about it without, by your own admission, even having played it, is just the sort of dipshittery that makes you look like more of a pretentious asshole than the 'artfags' who drool over the slightest hint of symbolism. Jesus christ you're ridiculous.
Koki on 8/8/2011 at 05:33
Quote Posted by catbarf
That is so completely wrong and utterly missing the point that not even one of dethtoll's airplane pictures can truly do it justice. Bitching about it without, by your own admission, even having played it, is just the sort of dipshittery that makes you look like more of a pretentious asshole than the 'artfags' who drool over the slightest hint of symbolism. Jesus christ you're ridiculous.
Ridiculous? Some twats are already looking for existentialism in it. In a silly little adventure about games from the perspective of the character.
That's ridiculous.
And the only way to win Stanley Parable, by the game's own admission, is not to play it at all. So I won that one.
doctorfrog on 8/8/2011 at 06:48
Koki, you're usually pretty useless, and maybe it's because I've cleared my ignore list or something, but lately all you're doing is regurgitating pat KnowYourMeme.com replies in an attempt for attention. I used to give dethtoll shit for basically just stirring up trouble and nothing else, but your shit contributions to any discussion literally add nothing to anything. And this comes from someone who basically marked this mod as time better spent watching someone else play it. Mount one of those airplane JPEGS and get out.
Koki on 8/8/2011 at 09:15
Because there is nothing to add here. That's the whole point.
Yeah, the game addresses how characters in games are puppets, the keypad part is an obvious jab at metagaming, there's the whole linear story/game theme and the countdown neatly shows how people approach videogames as
games(that they have a win scenario, there are puzzles to solve, you can't reach a point of no return, etc.) and so on... but none of this is anthing new. The game shows these concepts well, I'll agree, but these concepts are common knowledge to anyone who played more in their life than CoD MP. And people who only play CoD MP will not give a flying fuck about Stanley Parable, nor they will ever hear about it actually.
It's like making a game about space combat and giving the player a choice of three weapons, mass drivers, missiles and lasers and then have lasers dominate everything because you destroy the enemy ship twenty hours before his projectiles/missiles even reach you. Yeah, it's making a point but it's not a point that will surprise anyone who ever spent any time thinking about how space combat would actually look like. And only the people who are interested in that would downoad and play an "experimental" space combat game in the first place.
So really all Stanley Parable is is just a nod or a discrete tip of the hat from a gamer to other gamers.
But of course - and this is the thing that is really annoying and ridiculous here - since Stanley Parable is an indie game which doesn't involve killing zombies by a decashitload, legions of people immediately jump on it looking for Jesus inside. Hell, so-called artfags jump at pretty much anything hoping to find a DEEP DEEP message in it because playing a game with hidden message makes you a high-brow intellectual conneiseur and not just a dude who plays videogames(the PLEBE). So we end up with Pac Man as a message on consumerism, Total Annihilation that was about transhumanism, the plot twist in Bioshock that was actually a commentary about linearity in games and not
just a fucking plot twist and 28 Weeks Later about war in Iraq. For fuck's sake, don't make me link to (
http://www.youtube.com/watch?v=qVujV1X3jdo) this again.
Now run along and hit that ignore button again because you're even bigger baddie than Pemptus.
june gloom on 8/8/2011 at 09:27
Man I don't even think much of 'art mods' like this because I find them woefully pretentious, but you're just displaying your complete lack of culture here.
PigLick on 8/8/2011 at 10:39
I like koki, even if just a little bit.
Briareos H on 8/8/2011 at 10:44
I didn't perceive artfaggotry in The Stanley Parable just a point which missed the target with me, wrapped in the blandest excuse for a game.
I acknowledge the writing can be interesting, even though it is all "o i see what u did there" since we're seasoned gamers, but it doesn't deserve the asslicking treatment it gets:
Quote Posted by RPS
It's brilliant. Exquisite, even.
Is it really? Is it worth writing novel-long posts about your interpretation?
The answer is that I'm not sure but I wouldn't think so, because it's the FPS equivalent of You have to burn the rope.
The artfaggotry was added by legions of RPS commenters who will drink every drop from the cup called "independent gaming", considering The Stanley Parable to be anything more than a funny little skit.
EvaUnit02 on 8/8/2011 at 14:58
Quote Posted by Koki
So I got the SDK.
Then I got the mod, which was shrunken to 300MB in the new version which is a nice touch.
Then when I wanted to play it, Steam informed me I need 5GB of Source SDK 2007, at which point I just laughed and deleted that shit off my hard drive.
Valve's Source engine games built prior to 2008 all use shared engine resources, all games made since like the L4D's and Portal 2 are self-contained. If you don't already have an older Source game by Valve installed, then you're going to have download the necessary engine files (+ if the mod requires assets from a specific game, the necessary content GCF archives). The SDK alone isn't enough.