Chade on 3/11/2010 at 21:30
Predictable, but still sad. :(
I know it's easy to say this from the sidelines without knowing all the details, but I don't understand why they had to go "all out" in several different areas at once.
- Mirror's edge style movement
- Meaningful relationship with side-kick
- HUD innovations
- Escape oriented game play
- Short campaign, rely on players to replay
Damn it, just pick one! Meaningful side-kick interaction would have been crazily impressive all by itself.
demagogue on 4/11/2010 at 01:19
This may be one of those cases where being on a Steven Spielberg project works against you, since there's this pressure to revolutionize everything and gear everything to good storytelling. How easy is it to scale back when you're on a team with Spielberg and he wants to do something "ambitious"? If they were just on their own without him and had to put together a solid game concept, it might have come together faster and better. The funniest part of that story was that the Mirror's Edge team were the ones worried about their jobs, but they end up fleshing-out one of the best new game concepts in years (IMO).
It would have been great if they had put *something* out though. The whole reason the market can't imagine outside the box is because no one has the balls to make good games outside it and raise the notion that there even is a box and they're stuck in it.
ZylonBane on 4/11/2010 at 01:35
Quote Posted by demagogue
It would have been great if they had put *something* out though.
Maybe it would have been great, maybe it would have been Trespasser.
demagogue on 4/11/2010 at 01:44
I'll amend that sentence. It'd be great if somebody puts out a game that breaks some boundaries (in a good way) and opens the market's collective mind. It would have been great if this team could have done that. Whether they actually would have or not... well I was skeptical too.
Chade on 4/11/2010 at 03:58
Quote Posted by demagogue
The funniest part of that story was that the Mirror's Edge team were the ones worried about their jobs, but they end up fleshing-out one of the best new game concepts in years (IMO).
Yeah, I thought so too. And not surprisingly, Mirror's Edge had a razor sharp focus on doing one thing well.
(Actually, I guess that's not entirely true, between the graphics, user control, and escape orientated gameplay. Still, they were a lot more focussed then LMNO.)