JMcSquiggle on 17/6/2004 at 12:27
Quote Posted by Lake
Another thing is certain AIs have their swords sheathed upside down.
I saw one holding his sword ninja style (slanted across the back with the hilt near the right hip). I wish I had a picture, I almost died laughing.
loony on 17/6/2004 at 13:47
In the first part of the Cradle I believe on the second floor there's a fire place with no fire. Approaching it you can hear fire, and entering it you will take damage. No light, no flame, but it's there.
I tried to dump a body in Pavlock into a crawlspace and managed to get his head completely stuck in the wall/ceiling. I could move his body all around but his head was permanently part of the wall... I had to laugh when I imagined the morning shift coming, seeing that and running like hell.
In the alcove where the first Pagan/Keeper mission is you can mantel onto the destroyed fence/gate, then walk to the ledge, then cross the wood beam that suspends over the Pagan Well and you can fall off the map and die.
In certain lighting most NPC's Hair will become transparent where it overlaps the head. The hair itself turns like a rich dark purple. It's a total tupee effect.
Is it just me or can you sometimes fall 25 feet and take no damage and other times take a point of damage from stepping off a cart or double stacked create?
I accidently stepped on a rust mite (while both of us were completely hidden in shadow) and a guard that was a good 20 feet away said: "I wonder what's got that thing (or creature, or bug or something, I can't remember exactly) all riled up." Basically the same thing they do when you step on a rat, but how exactly does one identifiy a riled up rust mite?
After an Enforcer kills someone other than you, citizens in the immediate area will run away upon seeing you saying "There's the killer! HELP!" or something similar.
One time and Enforcer tangled with a city watch and killed him just as a hammer ran over and delievered the final blow to the Enforcer. As the Hammer put away his hammer I stepped out of the shadows to move past the dead Enforcer when the Hammer spotted the dead City Watch and said something like "Oh Garrett, surly this is dark work..." Or something like that. Basiclaly incinuating I did it and registering his disapproval.
Why is there that huge drainage machine thing in the lobby of the cradle?
Ok, that's my stuff for now.
Laters
Loony
The Rogue Wolf on 17/6/2004 at 20:51
Forgot to mention this before... in the clocktower, in the niche with the hammer suspended on chains and the two statues nearby, the right-hand recess has a hole in the universe in its upper left-hand side. I never tried firing an arrow into it.... :erm:
herechickychick on 17/6/2004 at 22:28
After the first Keeper mission when you go to the forbidden library and head to the secret door, you pass a balcony and on it stands Caduca, pacing back and forth...nothing unusual then...but later after you get the Jacknal Paw, the Hammer's Challice and you have visited the Overlook Mansion and got the Compendium you return to the Keeper's Library and they talk about how you were able to get it after all this time, blah blah blah. Well if you go back into the forbidden library and sneak back up to the balcony where Caduca was the first time you will see the child Gamall pacing back and forth. If you hide in the hallway after putting out the torch of course she will at some point face you. At this point she is very short and isn't quite as tall as the top of the railing of the balcony. But suddenly as she is standing there facing you she literally grows right before your eyes about 3 or 4 feet and now she is taller than the top of the railing and looks more like a young adolecent girl. I don't know if this is intentional or a weird glitch but it freaked me out.
dr. cello on 17/6/2004 at 22:42
I saw a video of that. It looked almost intentional, except that her shoulders were kinda weird... which makes me think that it may not have been intentional
Saracoth on 18/6/2004 at 03:46
Quote Posted by loony
Is it just me or can you sometimes fall 25 feet and take no damage and other times take a point of damage from stepping off a cart or double stacked create?
I think I've noticed a difference by not moving when I'm falling. I guess your total velocity, not just your downward velocity, is included in the damage calculations. Garrett does seem to have a good bit of aerial control so I could imagine it pushing up his speed enough to make a difference.
GRRRR on 18/6/2004 at 04:15
Ya know this : You KO someone, he drops his sword, the sword makes noise. You quicksave, quickload and the sword makes noise again as if it fell to the ground just now.
But why can AI hear it only the second time? I got this quite often, i KO someone then quicksave, quickload a bit later and all the AI nearby jumps yelling "Whats that sound" coz of the Pseudo-drop noise :p . Another bug maybe? Mebbe Sword-dropping noise was intended to be heard by the AI. :weird:
Gothik on 18/6/2004 at 04:20
I've seen a couple of the old favourites - in the pagan compound there is a torch which is floating a little distance in front of the wall it's meant to be connected to. And in the tavern I came across a (loot) goblet that was floating a few inches above the shelf it was meant to be resting on.
I've also had a servant in the Overlook startled and run for help, into the side of an open door and just stay there running. I left him to it, cleaned out the room and left closing the door. He immeadiately opened it and started running into the side of it again.
Jake on 19/6/2004 at 01:49
Hehe, hit sitting nonhostiles with moss arrows and they'll sit in midair when they're done coughing.
Another thing- In the pagan mission where you steal the paw, the second half of the mission you come out of a load zone in a vertical pipe. Well, if you go back from the second area to the first while carrying a body, you'll be permanently stuck. It won't let you through the load zone while carrying the body, the pipe is too small to drop the body, and you can't climb back up the ladder with the body. And I thought I was so clever escaping from that shaman that way...
And about Gamall getting a growth spurt, if you walk up to the glowing blue blob that is Lauryl when you first meet her, the shadow it casts will do the same thing, wierd shoulders and all. Wonder if that was intentional...
Edit- Also, did anyone notice that when a hammerite takes his hammer off his back, then calms down and puts it back, he puts it on the wrong way and it snapps back to where it was before? (i.e. the mallet end is facing the other hip and the shaft end is at the wrong shoulder, then when the animation is done it snaps back to normal)