dr. cello on 19/6/2004 at 04:04
I have a weird feeling that it's unintentional... like it's some sort of default animation they didn't code properly for Gamall or Lauryl's shadow.
herechickychick on 19/6/2004 at 05:35
Seems so creepy even if it is a bug. By the way how did you make that video?
GRRRR on 19/6/2004 at 05:43
Fraps 1.9D and Virtualdub for compression
Chaos³ on 19/6/2004 at 17:44
Does the shadow really reflect on whether the model is intentional or not? I thought that the shadows were calculated by the graphics engine, and not pre-programmed.
That video is very interesting... If I had to guess, I would say that it is some overcalcuation of her size versus her distance.
This may have been a unique case, but in the Hammerite Cathedral mission, at that one Priest's room (I think his name begins with a G... There is a [spoiler]five-tailed cat whip locked in a chest in his room[/spoiler]), I entered via the door opposite his desk, and saw that the door opposite me was open, and a hammerite guard with a torch is standing there. After looking around some more, I realised that the Priest was trying to enter the room, but the door was blocking him, since it opened in his face. I closed the door and, after a few moments, the Priest opened it again, but was still stuck behind it. Then, I closed it a second time, and this time when he opened it, he managed to squeeze around the edge of the door and enter the room. After a few seconds of the hammerite guard standing dumbly in the doorway, he bolted in the room after him, as if he had spaced out or something, and followed him around, seemingly trying to give the Priest some light to see with. Anyway, I quickloaded and tried the door thing again, and it worked the exact same way; the Priest is stuck behind the door until you close it 2 times, then he is able to enter the room, and, after a pause, the guard with him runs in as well.
lordjumper on 19/6/2004 at 19:42
Here's an unusual trick I found:
[SPOILER]Get arrested, then sneak in where your gear is sitting. Once you grab your loot, look for the chest that is sitting right on the other side of the bars. right-click on it, and you will glide right through the bars into lock picking mode.[/SPOILER]
Works other places as well, that's just where I first noticed it. It can also works when you are [SPOILER]on ladders[/SPOILER] .
herechickychick on 22/6/2004 at 03:38
Has anyone noticed that when you throw oil flasks on a hill and people slip while going up the hill they always die? I noticed this happening one after the other, every single person at the docks right on that hill where you load in from another part of town.
Azal on 12/7/2004 at 12:06
Here's a subtle one:
If you dont't sell the Kurshok crown, it will remain in your inventory and you won't have to steal it when you get to the Museum mansion - you even get a slightly different briefing that mentions the fact.
When you reach the spot where you would otherwise have needed to steal the crown, a different item is there. But, if you read the plaque nearby, it still gives the description for the crown.
Also, once you finish the mission, you can go to the appropriate pawn shop (I think it's the one nearby in Audale) and sell the crown for 600Loot. But, if you do that, it still remains in your inventory despite having been sold.
VampThief on 12/7/2004 at 13:26
When creeping around the levels sometimes I'd come across a guard or somebody who just randomly dies? They just scream and fall over right in front of me... :weird: