Mechstra on 12/7/2004 at 18:27
Once you get the climbing gloves, you can climb all over the place and basically see out of the levels. Especially in the city. I'll take one area in South Quarter as an example:
Just outside Garrett's apartment, there's a little cul-de-sac with a climbable stone wall. You can climb most of the way up before you're stopped by a beam of wood, nicely positioned so that even in third-person you can't see out of the area. But if you sidle over to the next wall, let go of the wall using [space], turn quickly to the adjacent wall and then grab on again using [space], then you can climb the rest of the way up and see some very strange sights, including empty rooves and a blank expanse of purply clouds as far as the eye can see.
Chaos³ on 12/7/2004 at 23:57
Here are a couple things I noticed. They may have been posted, but I don't feel like reading the whole thread to find out.
For one, the sound brush for the elevator in the Museum is too small; therefore you can't hear the elevator unless you step into the shaft.
Secondly, in the Overlook Mansion level, the fence running across the roof is floating in mid-air; it isn't attached to the roof.
Inline Image:
http://www.chaosinn.net/img/funny fence.jpgFinally, also in the Overlook Mansion level, when you exit the study, there is a hall. At the end of the hall (the end nearest the door you exit), the baseboard running across the wall suddenly stops short.
Inline Image:
http://www.chaosinn.net/img/missing baseboard.jpgNOTE: I used the Photoshop brightness/contrast tool to make the above images easier to see.
Seymour_Gibbs on 17/7/2004 at 11:30
If you buy the practice lockes for Garrett's appartment and use them a few times, using the first one (the simplest) again will sometimes illicit the "got an item" sound. I checked my inventory, though, and hadn't gotten anything. Maybe it's an artifact from an earlier version of the game whereby you could gain levels in lockpicking or something?
Also, the famed "ghost apple" - In the outter cradle, on the upper floor in the room with the note about "sitting still for a painting" there is an apple on the desk. Unlike other apples in the game, this one glows green when you highlight it. There have also been stories of it moving around on it's own accord, although these have yet to be confirmed.
Diceman on 18/7/2004 at 04:25
Those oil flasks are great for amusing yourself at the expense of hapless citizens.
Throw down a flask at the top of a staircase, and get a guard to chase you down it. The result will be a graceful headfirst dive, and a unconscious guard :devil:
Also, oil-induced havok does not affect your faction standings. I had great fun down at the Docks, using oil flasks and noisemakes to trick Pagans into sliding into the water and dieing. I killed three or four of them this way, and my status as "Ally" never changed. I also knocked out a priestess using the oiled-staircase method, and then dumped her body into the water, drowning her. This didn't affect my standing either.
You can also play matador. Throw down a flask a couple of feet in front of a wall, stand by the wall, and get a guard to run towards you. When he reaches the oil, sidestep and he'll slide right into the wall. I KOed a museum guard this way.
jvarnerus on 19/7/2004 at 05:43
Sorry, I don't have anything strange and unusal to add yet(just started playing the game actually), but I wanted to tell you something Thumper. If you're going to do another S&U list, you have to add more "reason xxx you know you've been playing thief too much." I think every single one of those made me LOL. Seriously. Please put those in any new S&U list you do. Maybe you can even get some ideas here...
Seymour_Gibbs on 19/7/2004 at 13:56
I got another one. In the Rutherford Castle armory (where there is a guard patrolling with a torch and a bunch of broadheads to collect) there is a levitating sword. Excalibur! Sadly, I think its more a case of it once being held in one of those weapon racks which as later removed, leaving the sword to float above the ground.
You can see it by crouching and, looking in towards the room, checking to the right of the furthest column from both doors. Careful you don't brush against it, though, or it will fall out of the air and alert the patrolling guard.
Morpheus on 19/7/2004 at 14:22
Quote Posted by loony
In the first part of the Cradle I believe on the second floor there's a fire place with no fire. Approaching it you can hear fire, and entering it you will take damage. No light, no flame, but it's there.
That's intentional.
Phyre on 20/7/2004 at 08:32
Originally posted by Seymour_Gibbs
Quote:
Also, the famed "ghost apple" - In the outter cradle, on the upper floor in the room with the note about "sitting still for a painting" there is an apple on the desk. Unlike other apples in the game, this one glows green when you highlight it. There have also been stories of it moving around on it's own accord, although these have yet to be confirmed.
Yeah I saw the apple you're talking about. It didn't move entirely on its own for me though:
I had picked it up, wondering what it was exactly, realized it was an apple and set it down on the floor (look down, drop).
Then it started rolling. Not just a normal, quick roll, this was 'Rolling with a Purpose', like it was try to get somewhere. Already unnerved by the level, this wierded the hell out of me. :erm:
It rolled its way out of the room before I caught up with it. Hoping to avert god knows what I decided to put it back on the desk. It kept trying to roll away, took a few tries to get it to stay put.
I'm afraid I don't have a vid or anything of this to post as proof though. :erg:
Mr.Mojo on 20/7/2004 at 11:51
Too bad Phyre, I would've liked to know where it was headed. :D
I got one. In Teserus Hall (or whatever it's called) the one with [SPOILER]the eye.[/SPOILER]
There are some huge statues that can be moved. And if you put it in the middle of the floor and then hit that switch it can either fly a short distance or fall down. Also it you have a bunch of stuff on there they'll either shoot away or make a fun bouncy movement making the trapdoor sort of wedge. Anyway here's a screen. You can see the statue behind all the rubble.
(
http://www.home.no/perequin/fagpile1.jpg) 1
(
http://www.home.no/perequin/fagpile2.jpg) 2
Oh and another thing, I tried jumping down there carrying a guard and I lost all my hitpoints but I didn't die.
mrPither on 20/7/2004 at 20:20
When a guard is standing with his back against a wall, virtually un-blackjackable, you can lure him away by throwing an oil flask to his feet - The guard falls on his ass, and starts to look for the taffer who did it, and Whack!, blackjack statistics + 1
Except once in the Museum the guard slipped and fell on his sword, and died. Shit happens. Instead of the blackjack statistics, I got a stealthy kill + 1
:weird: