jake the Taffer on 21/7/2004 at 00:48
I've had a couple of weird experiences...
With convesation triggers:-
In the museum, can't remeber exactly where, but there were 2 guards dwon by a huge statue with another patrolling, just looking at each other. I was about to go behind them (triggering the conversation) but instead I decided to go down the wall in front (in the shadows). I took one out with an arrow, and the other looked around for a bit, and then went back to his place. I sneaked past him through a doorway, and the conversation trigerred... :joke:
Don't you just love it when a statue is beating up city watch, and then you go and pick on it, so it attacks you, and the city watch help it!
Sombras on 23/7/2004 at 17:37
Thumper! I have deliberately not read ANYTHING in this thread because I only started playing T3 last night, but it is <b>AWESOME</b> seeing you posting your olde-skool strange and unusuals here just like in '99.
Keep up the good work and hopefully I will be able to add to the weirdness!
TJ :thumb:
Seymour_Gibbs on 23/7/2004 at 19:35
More strange happenings... there are map leaks everywhere in this game - even the casual player will spot two or three by the end.
There is a particularly large one behind a statue in the clocktower, next to the Builder's Ingot. Unfortunately, it's blocked by the statue, so you can't throw stuff through to hide evidence or recreate your favourite Twilight Zone moments.
#1000 ways you know you play Thief too much v3.0 contribution
- You find yourself dropping objects at the dinnertable particularly clumsily so that you can admire their "l33t physics".
jvarnerus on 23/7/2004 at 20:05
This happened in the cradle level for me, although I suppose it might work elsewhere. I had a staff member start to chase me just as I was about to go from the outer cradle to the inner cradle, so I just ran through the portal rather than deal with him. Then when I went back through, to the outer cradle, it actually set me a little ways behind the portal, where I could see the guard, but he couldn't get past the blue fog(which for me, from the other side was transparent.) After wasting a couple arrows on him, I just walked up fairly close to him and was able to stab him without his being able to reach me.
John P. on 23/7/2004 at 20:58
In the Museum level(Porter Hall, next to the generator room), at least when
I played through the game, there was a guard's hat laying on the floor.
At first I thought it was probably just a hat that somehow had fallen off the head of a guard in some kind of commotion(although I hadn't been there yet, so I hadn't blackjacked anyone), but I then found out that the guards won't lose their hats when blackjacked.
-So now I'm wondering if there's actually a guard buried in the floor right there, and if he would be hanging there in thin air if I could see through the floor .
Here's a (
http://www.graphics-by-john-p.com/images/MuseumGuardHat.jpg) screen shot.
-Or I guess it can be just something they've intentionally placed there to make the room seem more 'alive'(that stuff happens there even when you're not there, and a guard has just dropped his hat accidentally).
Then there's another one of those effects of ragdolling; a Hammer with a third arm sticking out of his chest: (
http://www.graphics-by-john-p.com/images/HammerHandChest.jpg) Screenshot.
Then there were a couple of loot objects through the game that didn't have any 'loot glint', no matter if I used the original glint or the altered one.
Just to be sure, I went over to another piece of loot right nearby, and that piece of loot lighted up with the glint as per usual. So the glint worked in general, just not on this object.
(
http://www.graphics-by-john-p.com/images/Cup_missing_glint.jpg) Screenshot (it's the cup, not the bottle)
This particular piece of "non-glinted" loot is found [spoiler]in the rafters above the female Pagan shaman who has the rules of the Jacknall's Paw ritual.[/spoiler]
Seymour_Gibbs on 24/7/2004 at 08:21
Quote:
At first I thought it was probably just a hat that somehow had fallen off the head of a guard in some kind of commotion(although I hadn't been there yet, so I hadn't blackjacked anyone), but I then found out that the guards won't lose their hats when blackjacked.
In the curator's office there is a note about a lost hat but not only does that hat has a completely different description, it is also said to be valuable and the one on the floor can't be picked up or interacted with in any way.
I don't think anyone has ever actually found that hat in question, though, so it is possible that this hat is merely a placeholder for a fourth(?) piece of special loot that never made it to the final cut.
Norman Druart on 9/8/2004 at 18:12
Intentional: The sapling you plant in the Pagan dock area grows mighty fast.
Unintentional: Super rats. If a rat scurries under a walking AI, the person pops up and over it.
Nitpicky: The AI's that go unconcious in entirely impossible positions, namely on their knees AND slumped backward.
Sombras on 9/8/2004 at 21:19
Knocked out a guard, picked him up to dump him in the dark--and was promptly busted by someone behind me. I heard the sword unsheath and though "Ohshit" and turned around to meet my fate. It turned out to be some random ruffian (blue shirt guy) who saw me with the guard and then said something like "Oh, carry on then," or something like that.
Apparently, this dude didn't much mind how I was treating the local constabulary cuz he resheathed his sword and just moseyed away. :thumb: