Florian on 20/12/2003 at 01:29
Greetings Hit Deity,
my loot stats are still 25 short of complete in "Ties that Bind". Do you know if there´s a loot bug or am i just missing something? Would be great, if you can help me here, as I am always tring to find all the loot :-)
Otherwise really a great mission, with lots of fun!
Hit Deity on 20/12/2003 at 22:43
I don't remember using any weird loot setups or anything, but I think I did use some loot as regular (unattainable?) objects. I'll certainly look into it....
There are 5 coins in the fountain worth 5 gold each.
The statue in the same fountain is unfrobable, but worth 15 Art. Does Dark ignore unfrobable Loot items? I thought we figured out in Mystery Man that just because an object is unfrobable, it still counts toward the Loot Total. But if that's the case, then that 15 Art statue should be a missing Loot amount, too. Strange.
Florian on 21/12/2003 at 00:27
Thank you Hit Deity! I think unfrobbable items count indeed as loot, but I actually don´t know how to turn that off. As this statue seems to count for 15 loot I found another unfrobbable object in DromEd that counts for 10 (the ornate plate on the table in the upstairs room with the "Fire-Doll"). So this accounts for 25 which is together my missing loot - got it :-)
But don´t bother with that, it´s just my sense of perfectionism.
Hit Deity on 21/12/2003 at 00:45
Well, son-of-a..... I never realized that plate was a Loot item. Thanks!
I didn't have the time to really break that mission down and beta-check like I would have liked to, so it got missed.
It's nice to know people are still playing and enjoying it; thanks for the info and the compliment.
amievil? on 21/12/2003 at 02:27
if you make a vase or something unfrobable, you should delete the loot properties from that object so that it doesnt count in the total. i made the same mistake in hells motel 1 where 200 gold was unobtainable.
Hit Deity on 21/12/2003 at 03:33
The sad thing is, I knew that trick even then when I was making the mission, but I missed a few here and there. :(
Komag on 21/12/2003 at 03:39
Another way to avoid that problem is to use other non-loot objects that are already unfrobbable and then you only have to change one thing - the model
Unna Oertdottir on 2/4/2018 at 15:29
dml to fix the loot in this little gem
Code:
DML1//Ties that Bind//Fix Loot Inventory//miss20.mis.dml
+ObjProp 569 "CombineType"
{
"" Loot
}
+ObjProp 570 "CombineType"
{
"" Loot
}
+ObjProp 389 "CombineType"
{
"" Loot
}
+ObjProp 153 "CombineType"
{
"" Loot
}
+ObjProp 153 "FrobInfo"
{
"World Action" Move, Script
}
+ObjProp 398 "FrobInfo"
{
"World Action" Move, Script
}
SuaveSteve on 2/12/2020 at 20:42
How to actually apply DMLs to a mission would be a nice thing to know.
fortuni on 2/12/2020 at 21:17
The easiest way is to play via T2Fix having checked the FMDML box during the installation, then all dml's will be automatically applied .
To install manually see the section of Fixing Broken Missions at the bottom of the OP of the Brief Summaries (
https://www.ttlg.com/forums/showthread.php?t=148090&p=2365566&viewfull=1#post2365566) here, there's also a link there to a thread where I posted some screenshots.