The time when Garrett was the most scared... - by all
all on 26/6/2007 at 11:23
I'd say its when he's attacked by Victoria and the Trickster in Thief 1. In the cutscene, he's shaking. This kind of involvement may be lacking in the other thief games... What do you think?
SlyFoxx on 26/6/2007 at 14:55
Yeah...pretty scared there. For me the player it would have to be the end of Trail Of Blood...in the grove with the trees. I could hear this rumbling sound and knew I was about to be in for it when the cutscene triggered!
Random_Taffer on 26/6/2007 at 15:04
I would have to agree with all. The horrific [SPOILER]eye ripping[/SPOILER] scene is scary not only because of the pain that Garrett must have gone through, but he is forced to witness [SPOILER]Constantine transform into the Trickster.[/SPOILER] I would have shit my pants. His voice is one of the scariest things I've heard in Thief.
jtr7 on 26/6/2007 at 21:32
We may need spoiler tags here, guys....
Garrett's definitely more frightened than we've ever seen him because he's just experiencing way too much at once.
[SPOILER]On the minor end of things, he's afraid he got screwed out of all that money after going through quite a lot of danger for them.:p But seeing these two shape-shift into monsters, hearing the shrieking/thundering voices, being slammed backwards into a pillar by sharp branches, finding himself entangled in branches and vines, unable to move, the plants pulling on his face exposing his eye so he can't close them when Viktoria's scalpel-like fingertips snip and pluck his eye from its socket, all the while finding out that at least one god is for real, and he's mean, and he can slash a rift in the fabric of time & space. Being left to die was a relief by comparison.[/SPOILER]
[SPOILER]Zombies? No biggie.
Talking gemstones? No biggie.
Burricks? No biggie.
Humanoid crustaceans and giant spiders? No biggie.
Fire elementals (two kinds!)? No biggie.
Booby traps? No biggie.
Bodies of others who came before you and died trying? No biggie.
Daring leaps and tightrope walking? No biggie.
Etcetera, etcetera. All relatively speaking, of course.[/SPOILER]
Vogelfrei on 30/6/2007 at 21:22
Despite everything the player might live through, I, too, don't think he's very afraid of zombies and other monsters (probably being kind of used to them). In the briefings he usually sounds like he's smirking or just irritated by being bugged by undead again. The cradle is bothering him but in the end it's just one of these experiences you wouldn't want to repeat so soon.
CS10, the green one, has a charm of its own. Watching him move carefully in the woods with the mission before (and especially with the Dark Project) in mind has really made me freak out. But although it is scary this one is more the "oh no, no, no"-type - you know from the last time that something is about to happen and that you're probably in some trouble, since whoever is around you is most likely to remember what you did to them, but he, Garrett, is not going through the same wordless horror as in the first part.
CS11 sure is most shocking in its surprise and impact on both the storyline and Garrett. He is experiencing a feeling of total helplessness, he who strives most for freedom and autonomy. I think just that might be worse than all the supernatural stuff around it.
jtr7 on 30/6/2007 at 21:37
Another factor to consider: If you think of Garrett as one who doesn't like to be seen (or heard) against his will, doesn't like to be seen or heard before he sees or hears, and doesn't like when someone/something else is in control of him...finding himself in a position where he has his edge over others taken from him, scares him.
[SPOILER]If you notice, he seems more uncomfortable before he spots his enemy, then after she makes her appearance. Even when he recognizes her because she's retracting her murderous arm from the corpses of those she's recently killed. He even stops looking around himself and focuses solely on her as though she's the only thing to worry about. He doesn't react to the introduction of her assistants. He shows only reluctance to trust, anger at the wrong done to him, and a bracing against what might come.[/SPOILER]
john-the-begger on 4/7/2007 at 10:01
ya if viktoria was a scarry thing for him i wonder why the hooked-up in T2:p
Yandros on 4/7/2007 at 12:17
Because they were fighting a common enemy, duh. :rolleyes:
Raven on 6/7/2007 at 07:05
I think he is very scared of zombies and monsters - remember in the briefings he mocks the fact that people think that the mines are "haunted". This terrifyingly turns out to be true and before we know it he is heading into a crypt filled with the things he thought were just tales to scare children with.
Have never completed his keeper training and so was probably never properly introduced to the facts of the city and it's history - also he was probably only subjected to dry study of learning the glyph's and the like (a reason for becoming bored/and or angry with the ineffectual keepers - they rarely act and only seem to record).
His is suddenly finding out that all the old rumours and storys are true.
(burricks?, giant spiders, zombies, ghosts, ancient gods and their twisted realms - the ones that are ascribed for all intents by the ruling authorities as EVIL... and oh yes, mad scientist and religious fanatics will to exterminate all life and h yes his ultimate foe - an old woman (honestly the ball was not dropped but deflated and packed away with the crap story that was thief 3.))
The city in thief for normal folk is a relatively safe and normal place to walk around and live a mundane semi medieval life (except ofcourse for the crime rate and corruption) - and that time recently when people were slaughtered in the street and suddenly the whole bloodly map changed around
infinity on 10/7/2007 at 21:35
[SPOILER]When THE EYE speaks to him for the first time. I mean, how random is that?[/SPOILER]
Scared the crap out of me anyways.