Ominous cowl on 17/5/2005 at 17:21
After having roamed around in the forums for a while, I'd like to open a discussion about the Thief zombies! I was very pleased that they put the undead again in TDS, and especially loved the visit to the [SPOILER]Abysmal Gale,[/SPOILER] though it was a bit short.
Of course I played the original Thief, and currently I'm playing it again - and I must say that I consider the Cragscleft zombies as
the most realistic (as far as you can say that) undead corpses. Compared with others, these really can scare the guts out of your body :):
Inline Image:
http://www.firingsquad.com/games/thief/images/zombie.jpgComing back to the lack of undead walking corpses in Thief 2 - are mechanical zombies as well possible?
Inline Image:
http://people.freenet.de/graveyard/gallery/mechanist.jpg
ZylonBane on 17/5/2005 at 17:36
Quote Posted by Ominous cowl
Coming back to the lack of undead walking corpses in Thief 2 - are mechanical zombies as well possible?
Well they're at least as "possible" as regular zombies. :rolleyes:
demagogue on 17/5/2005 at 17:42
Quote Posted by Ominous cowl
Coming back to the lack of undead walking corpses in Thief 2 - are mechanical zombies as well possible?
wow ... I ... um ... :erm: ... I wonder why nobody thought about that sooner. Seems to ... make ... some sort of ... uh ... sense?
Sorry, I'm trying here, but I'm not seeing it. E for effort, though. It's creative, I'll give it that.
Ominous cowl on 17/5/2005 at 17:43
Hmm, that's not that easy, though a decent smell, the rotten tissue and a decayed brain could be achieved! However, Divisor and myself have created a zombie graveyard, it's actually a Dark Project oriented graveyard :).
SilverD on 17/5/2005 at 19:44
We DID have mechanical zombies. They were called servants ;)
That said, I can see where you're going with that, and it's not that bad of an idea. It would, of course, have to be created by a severe off-shoot of the mechanists, as they hate WOOD for its fallibility, let alone rotting flesh.
I could see an ex-communicated mechanist who is scrapping for resources decide to use the obviously durable zombies as a base for testing new creations.
Or possibly using them as guard 'animal's. Metallic devices around their key joints that can, at the press of a button, be 'locked' causing the zombies to freeze in place (and even be transportable like unconcious bodies).
Still, it's a bit... much.
njcl on 17/5/2005 at 19:59
zombies dont frighten me,i find them dumb,slow uninteresting,those undead hammers though have a bloodcurdling scream and i avoid them playing at night
Ominous cowl on 17/5/2005 at 20:03
Quote Posted by njcl
zombies dont frighten me,i find them dumb,slow uninteresting,those undead hammers though have a bloodcurdling scream and i avoid them playing at night
You must have the
right taste to enjoy walking corpses! Somehow.. every zombie has to be funny. Imaginge a corpse which rises from its grave and eventually shambles around while making hilarious sounds!
Quote Posted by SilverD
I could see an ex-communicated mechanist who is scrapping for resources decide to use the obviously durable zombies as a base for testing new creations.
Hehe, I had a good laugh about this one. Yes, mixing rotting flesh with mechanical gear might be somehow desperate for a true mechanist! But I didn't thought of the servants, although with proper sound FX, they could be scary as well.
I don't know if this zombie still counts as a classical Cragscleft corpse:
(
http://zombies.net.tc)
Inline Image:
http://people.freenet.de/graveyard/gallery/coloredguts_tbn.jpgPerhaps one day our work will enhance some mod for Thief in its scaryness :)..
DarthMRN on 17/5/2005 at 22:34
The question is: Why would anybody deliberately want to create a robo-zombie? Is it not easier to create a fully functional robot to do your bidding? Or in the case of a zombie filled with mechanical junk, I still don't see how either a normal zombie or a full-blown robot wouldn't be more useful. Normal ones are easier to create, and full robots are more effective.
The only reasons I can come up with is a necromancer with to much junk in his back yard, or a game dev in need of a new kind of monster.
Vietbong on 18/5/2005 at 03:30
Thief 2 had a few zombies too.
1 - Toss a scout orb over the wall near the police station in Framed
2 - Check the crypts in Tracing the Courier
3 - Poke around the Necromancy Tower in Life of the Party
Oneiroscope on 18/5/2005 at 04:08
Actually, it's an idea that's been hinted at before. I believe in A Brawl In The Tombs there was a mechanist who was experimenting on zombies, trying to combine masked servants and the undead. There would be some reason to do so, assuming you could actually control them with the Servant masks. Imagine infantry that can "survive" almost anything. They would be protected from light, holy water, and fire. They could soak up arrows and melee damage like sponges. The terror they would inspire would win most battles before they even started. An army like that would be almost unstoppable in the Thief universe.
I've basically been implying and leading up to that in the RPG thread I've been participating in. Course the Skollus Stone don't NEED no Servant masks. :ebil: