Kingers on 1/2/2006 at 15:01
Basically when all summed up I just don't have time, if I did I would really loved to have continued UC.
godismygoldfish on 1/2/2006 at 15:02
Here's an idea, and this is generally the way that the successful mod teams/projects work.
Don't cancel, but work dilligently and silently as you build up content internally.
Then release info as you have content to show. If you hound boards with every little pointless update you'll turn them off real quick.
And if you do cancel, (
http://www.evilarmyfilms.com/atp) go out with a bang!:D
Divisor on 1/2/2006 at 17:44
It is not going to die. We will finish it. Period.
sparhawk on 1/2/2006 at 18:35
Quote Posted by Kingers
This project started with good intentions and a professional drive but as forum members have pointed it out it is turning into to much of an amateur project for me to continue to put my name to.
Personally I would consider this highly offending to the members of your team, that spent time for you. After all, if it turned into a to amateurish project, it is also the responsibillity of the lead.
Such remarks might also cut you off from possiible future enterprises, because people might be pissed off.
Quote Posted by godismygoldfish
Here's an idea, and this is generally the way that the successful mod teams/projects work.
The way successfull mods work is: Don't bite more then you can handle. Better to create a small map first and see how the teamwork and the workflow is. In cases of big projects, like The Dark Mod, you should better make sure that you have a good grasp of professional development experience. Either that, or at least enough stamina to see it through. Most mods die because they are absolutely enhusiastic in the beginning (which is certainly a good thing), and then want more and more that needs to be created. This is an absolute no-go. Especially if you work in parttime, it is absolutely neccessary to be able to create chunks that are self sustaining, so that you can see the progress along the way. If you create hundreds of models first, this might be nice to have, but they are not self sustaining. You just have them sitting on their bench waiting to be used. If you create just a few models, and a small map, where they can actually be used in, it is much more motivating to keep you going. And of course a good team also helps you along, and drags you through the inevitable parts where you rather want to quit. Since this occurences are in different frequencies for different members, there is always one who keeps on going, and pulls you over until you can motivate yourself again.
Fingernail on 1/2/2006 at 18:58
Quite frankly I think most of the Dark Mod team is with me when I say: You're on your own.
Ominous cowl on 1/2/2006 at 19:04
Quote Posted by Fingernail
Quite frankly I think most of the Dark Mod team is with me when I say: You're on your own.
Why? We are serious about it. Once we have some maps ready, the time will be ripe for judgement.
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http://unforeseen.net.tc) Unforeseen.net.tc, new home of UC
Fingernail on 1/2/2006 at 19:07
just don't expect any preferential treatment.
If any of your team want to be beta mappers, they'll each have to prove themselves worthy first, as have the current beta mappers. Until this project is released publically it's not a free-for-all.
Ominous cowl on 1/2/2006 at 19:10
Quote Posted by Fingernail
just don't expect any preferential treatment.
If any of your team want to be beta mappers, they'll each have to prove themselves worthy first, as have the current beta mappers. Until this project is released publically it's not a free-for-all.
Sure, that's perfectly clear.
________________________
(
http://unforeseen.net.tc) Unforeseen.net.tc, new home of UC
ZylonBane on 1/2/2006 at 19:12
Quote Posted by sparhawk
The way successfull mods work is: Don't bite more then you can handle.
That's how best to handle things internally, but
externally, you really, really don't want to make any announcements until you have something meaningful to show. The internet is jam-packed with people popping up and making bold pronouncements that yield nothing more than a lame GeoCities site. So people naturally develop a "yeah, right" attitude for these situations.
And when people who want to start an ambitious project are warned of this, and go ahead making proclamations anyway, that's usually a pretty good sign they're just doing it for the attention.