SD on 8/2/2006 at 03:09
Quote Posted by T-Smith
I'd love another Keen game.
Tom Hall wants to make one, if he can ever get the rights off id.
Personally I'd sooner see him make another Anachronox <3.
T-Smith on 8/2/2006 at 03:39
Quote Posted by Strontium Dog
Tom Hall wants to make one, if he can ever get the rights off id.
Wasn't he the one who designed Dope Fish?
SD on 8/2/2006 at 03:52
Yes, it originally appeared in Commander Keen - Secret Of The Oracle.
T-Smith on 8/2/2006 at 04:11
Quote Posted by Strontium Dog
Yes, it originally appeared in Commander Keen - Secret Of The Oracle.
I do remember, since I still have the game :P. The level was 'Well of Wishes'. Scared the taff out of me as a child, that level was so hard just because of that damn stupid (2nd dumbest creature in the universe, right?) bucktooth fish.
OrbWeaver on 8/2/2006 at 11:03
Quote Posted by Gingerbread Man
Intellectual Property
Had a feeling it might be. It's a strange way of talking about a new codebase, particularly since id is not a litigious "IP-holding" company.
ZylonBane on 8/2/2006 at 15:13
Quote Posted by OrbWeaver
It's a strange way of talking about a new codebase
Indeed it would be. Which is why it's not.
OrbWeaver on 8/2/2006 at 19:00
Quote Posted by ZylonBane
Indeed it would be. Which is why it's not.
My mistake. Obviously, since Carmack is against patents, is unlikely to make much use of trade secrets, and the codebase and artwork are covered by copyright irrespective of age, we are in fact talking about a new trademark.
SubJeff on 8/2/2006 at 19:37
Quote Posted by sparhawk
Personally I think the peak is reached when we have photorealistic ingame screens with full raytracing, color bleeding and physics interaction. We may already have reached a high goal, but it will still take time until this will be possible.
Yes, yes. But there comes a point when percievable progress slows down alot, and we are almost there. This is true of many strands of technology. Initially it is crude but improves, later advances accelerate enough to wow , later still acceleration my stay constant technically but the advances become less and less perceptable.
Choose any commonplace technology based item and you will see the cycle. Cars, planes, medicine, weapons. I feel that you can see it in computer graphics - mono-sprites to multicolor sprites, in increases in resolution, the development pseudo-3D, 3D, 3D with realtime lighting etc etc.
kamyk on 9/2/2006 at 05:15
Interesting conversation. Once the peak is hit, we should have photorealstic video game experiences (and that's not too far off). At that point the only way to move forward will be adding the other senses to the experience. Smell, touch, taste. VR. I think that's a bit of a way off though...
sparhawk on 9/2/2006 at 08:31
Problem with smells and tastes is that they can not be created on a non-depletable basis, like graphics or sounds. They require chemistry to interact with, to create their effect. Only way to avoid this would be to have direct brain interaction. :)