CCCToad on 24/5/2010 at 21:53
Quote Posted by dethtoll
Mature and adult are not the same thing, I don't care what anyone says.
Dethtoll speaks pure truth.
Quote:
Intense combat, more control over moves,"soft-lock" on enemies. No traditional dice-roll statistics, hits based on collision detection. Fast/strong hit combos. Generally, combat is inspired by Demon's Souls. Battles should be hard and require tactics. /quote]
That raised some interest in me: Demon Souls is my favorite game on a 7th generation console. If you ask me, its better than Mass Effect (1 or 2), better than any of Rockstar's offerings, and better than any of the shooters released so far (Bungie, Infinity Ward, or otherwise). Its the only game in the last few years thats on par with the old Looking-glass era classics.
Sulphur on 24/5/2010 at 22:10
Could you elaborate as to why you feel that way? From what I've seen of my friend playing it, it seems to be a well put-together and altogether unforgiving dungeon crawler, but little else. I'm curious as to what raises it to the upper echelon of LGS titles in your opinion.
CCCToad on 25/5/2010 at 00:52
Gameplay wise, it is just an extremely well put together dungeon crawler. What sets Demons Souls above the rest isn't the names of its parts, but the amazing quality and polish of those parts. In short, it is able to achieve in-game atmosphere the way that very few games other than the TTLG titles do.
The biggest thing that sets it apart is that the world is constructed almost as well as the TTLG games. Sound and light are both used to great effect. For example, the tower of Latria creates a genuinly creepy atmosphere with both the moaning of the (zombie) prisoners and the ominous tinkling of the illithid guard's lanterns. You can also see the ominous lights slowly crawling along the corridors, and know when one is coming because you can hear the jingle and see the light slowly creep around the corridor. In another level, you can always hear the wings of the flying monsters (the ones that look like mantas) off in the distance and you know that you have to be alert, lest you be impaled by one of the spikes that they fling at you. Through such uses of sound, light, and ambience, the game forces you to be constantly alert. Much like in Thief, getting impatient, cocky or careless usually means a quick death. Except that each death actually means something because you can't simply reload.
It also sets itself apart from other games with its unique online features, which are better described on the game's wiki. In summary, you can use items that allow you to aid another player as a phantom, leave messages for other players, watch how others died, or even invade another player's game as an enemy. One encounter particularly impressed me :A demon that leaves its previous vessel, and "possesses" another player. That player then becomes the boss in your game.
Sulphur on 26/5/2010 at 11:44
Ah, okay. So I take it you mean atmosphere and attention to detail as the primary differentiators. To be honest, the game didn't look all that interesting to me, but I think the proof of it is in the playing, and you've certainly piqued my interest.
mothra on 26/5/2010 at 12:04
demon souls washed over me, moved through me and spilled my bloody remains on the stony castlefloor after pushing me off the ledge. I hate their menue, inventory setup, I hate the unresponsiveness and limitations of the controller, I still believe console games actively try to hinder you enjoying a game B U T
DS had so many insanely satisfying polished mechanics topped by new and inventive ones I was floored.
It did not get me to buy a PS3 though. No game will manage that. Gonna get both sooner or later but only when they are so cheap I don't even have to think about it.
When I scribbled my first hints on the floor besides the pool of blood of my fallen enemies I felt powerful and awesome - but still humbled by the things to come and the enemies I will face. A thing only STALKER and TheWitcher managed before in similar intensity. Yeah, it is a dungeon crawler and it is hard and unforgiving but a game that makes death that interesting is doing it right. Other games frustrate me when I die since I "should" have survived considering how easy they all are these days. DS made me say: that was an awesome death
Hesche on 2/6/2010 at 08:34
Nothing decided yet about DRM measures for The Witcher 2. That´s what they say on their Facebook site:
Quote Posted by The Witcher
Our distributors commented the Ubisoft-like DRM securilty solutions, and we're receiving a massive feedback about applying such in The Witcher 2. There's nothing to worry about, as nothing is decided yet. And still, it's a private opinion. You know Cd Projekt RED's opinion about DRM, right? ;-)
(
http://www.facebook.com/thewitcher/posts/124042084293558) Link
Well, that´s good news I guess. Although saying that nothing is decided yet doesn´t really qualify as news.
But with Cd Project there´s at least a chance of DRM removal somewhere down the road if Namco Bandai should go for some online activation thingy.