Judith on 17/5/2011 at 16:49
Has anyone managed to download Polish language package? I registered my copy but I got English subtitles and voice-overs as DLC (why would I need that? :weird:).
bukary on 17/5/2011 at 17:56
Quote Posted by Judith
Has anyone managed to download Polish language package? I registered my copy but I got English subtitles and voice-overs as DLC (why would I need that? :weird:).
Hmmm... Polish subtitles and voice-overs are avaible from The Witcher 2 Launcher menu (in Updates). At least for me.
van HellSing on 17/5/2011 at 18:16
In case anyone has trouble aiming the ballista at Count Etcheverry in the prologue: there seems to be a bug with the mouse pointer not correctly aligning itself with the spyglass. Use the keyboard instead, aim with arrows and shoot with spacebar.
Jason Moyer on 17/5/2011 at 21:05
How many good, non-Bethesda RPG's let you jump and climb on things? The Witcher had the same movement restrictions as anything in the Aurora engine.
bukary on 17/5/2011 at 21:27
Quote Posted by Jason Moyer
How many good, non-Bethesda RPG's let you jump and climb on things? The Witcher had the same movement restrictions as anything in the Aurora engine.
I am well aware of that. I was just hoping that "free movement" (and swimming) will be one of the new features in RED Engine so that we could avoid this damn invisible walls.
Judith on 17/5/2011 at 22:59
Quote Posted by bukary
So far the only thing that prevents me from calling TW2 a
perfect RPG is movement restriction: Geralt cannot jump and climb everywhere.
Oh, it's far from perfect, you'll see :) Actually you should be aware of the flaws by now, but I guess beautiful audio-visual design alone tends to make people ignore all the other aspects to some extent :)
Anyway, when it comes to things like quests, dialogues or combat TW2 is hardly anything innovative. I'd even say the combat design does exact the opposite of what it should: it's a chore instead of being a nice distraction in-between exploration, dialogues and making choices. Putting you in fight against 8 to 15 foes, making you running around for 10-20 minutes like an idiot, setting traps, using signs/spells, drinking potions, slashing and dashing ad nauseam... I also found some caves with monsters respawning in constant intervals, which is even worse. Let's just hope the game does not want to be another DAII or Call of Duty, in terms of bodycount.
Also, the targeting system is annoying, more often than not. Many times I got killed because it focused on a target further away from me, when there were some other targets, that were nearer. Looks like it's based on where you look, rather than on the proximity of your enemy, and that doesn't work well.
Jason Moyer on 17/5/2011 at 23:08
I love that attempting to activate the game just makes the activation prompt disappear with no error message. I guess I'll try again later.
CCCToad on 18/5/2011 at 03:03
I had some issues with the combat system too at first, but so far I've enjoyed it the way it is. Once you get a good feel for what each sign does, and start making good use of your potions/items there's quite a few ways to approach each fight. Some demand crowd control, others are best dealt with by using your defensive sign (forget the name) to "tank" the biggest threat in the group.
Also, Igni can throw guys off ledges.
bukary on 18/5/2011 at 05:52
Quote Posted by Judith
Putting you in fight against 8 to 15 foes, making you running around for 10-20 minutes like an idiot, setting traps, using signs/spells, drinking potions, slashing and dashing ad nauseam...
Have you tried changing difficulty level? ;)
And do not imply that I am blinded by visuals here. I simply like almost every element of gameplay in TW2 (yes, combat too). Perhaps my opinion will change later in the game. We'll see.