Judith on 18/5/2011 at 07:25
Quote Posted by bukary
Have you tried changing difficulty level? ;)
I'm playing on a normal difficulty and the problem is not with me dying often but with combat/level design (the fights, not the system itself) making the whole thing prolonged and tedious. It's a clickfest, not a "tactical RPG", as some people claim.
van HellSing on 18/5/2011 at 08:37
Oh dear, in-game ads... I just won a GoG discount at dice. Better than Levi Dryden I guess, but still a bit :erg:
I'm still undecided about the combat. Judith mentioned some very legitimate complaints - I wouldn't say it's a clickfest, but it can become very chaotic with the need of constant dodging etc. While it feels good against a small number of opponents, once you have to fight against some 7 guys three of whom are heavies, it really becomes a chore, especially if there's either not much room for movement, or the view gets obstructed by those beautiful trees.
What I do love is the exploration. I don't mind not being able to jump or climb anywhere, especially that places where you can are characteristic enough that it's hard to make a mistake. I haven't noticed much of an invisible wall phenomenon, at least not outside of where I expect them (edges of the map etc.) It's still leaps and bounds ahead of the first game. The explorable area around Flotsam is HUGE and all of it is well crafted, I'm still finding hidden spots and little touches.
Thirith on 18/5/2011 at 08:51
Is anyone playing the game who thought the first one was good but not great, and who was somewhat underwhelmed with the original's writing and characterisation? How does the writing feel compared to the first Witcher?
Sulphur on 18/5/2011 at 08:57
Quote Posted by Judith
I'm playing on a normal difficulty and the problem is not with me dying often but with combat/level design (the fights, not the system itself) making the whole thing prolonged and tedious. It's a clickfest, not a "tactical RPG", as some people claim.
Clicking all the way through isn't working for me if it's more than 2-3 enemies. I keep dying. :erg: You do have to dodge and use the spells, or you're pretty much skewered if you just rush in and go clickity on a mob. Unless your tactics are primarily 1) cast Quen, 2) swing in, then 3) rush out once the shield's down and cast Quen again, the combat's slightly more nuanced.
Anyway, I'm putting W2 on hold because I'm heading right back to the first part and finishing that up first.
As an aside: there's a silly Easter Egg near the beginning involving
a cart of hay, and a mook clad in white smacked into the ground next to it which I lol'd at. Anyone found anything else like that?
Judith on 18/5/2011 at 10:24
Quote Posted by Thirith
Is anyone playing the game who thought the first one was good but not great, and who was somewhat underwhelmed with the original's writing and characterisation? How does the writing feel compared to the first
Witcher?
I don't think I can judge overall narrative at this point, but as Polish native with some English skills I noticed that choice of words in English version varies from ok to weird. They have some problems with collocations, but I guess it was hard to find an English native speaking excellent Polish (and not charging a fuckton of money for that).
Judith on 18/5/2011 at 14:06
Sorry for double post but some of you might want to know that Polish language pack for GoG versions is ready to download :)
Malf on 18/5/2011 at 14:38
I finished a Witcher 1 playthrough last night and immediately imported it into Witcher 2, so now I have Raven's Armour, 10,000 Orens and I think I may have the Lady of the Lake silver sword (but not the Dentist quest steel sword). Geralt still woke up next to Triss mind you, even though I chose Shani in my Witcher 1 play-through.
bukary on 18/5/2011 at 17:21
Rock, Paper, Shotgun:
Quote:
The Witcher 2 is going end up being talked about
for a very long time to come.
This is one of the most significant games of 2011. Right now it looks like most significant PC-only game of 2011.
[...]
[The Witcher 2] creates a sinister, cogent, violent, colourful world that is routinely affected by your actions within it. The game comes to life as it is merged with your decisions and articulates a story that is at once overwhelming and engrossing. I've enjoyed this collision of combat and story more than I have with any RPG since Vampire Bloodlines.
[...]
The Witcher 2 is flawed in some ways, and a paragon in others. I cannot recommend everyone play it, because it simply won't satisfy everyone in the same way, and will frustrate and off-put many with its bizarre little quirks of difficulty and moments of poor design. But I will recommend everyone buy it, because I want to play another one. And another one. And many more after that.
Well done, CD Projekt, you've just brought the fantasy RPG back to life. It's still twitching from the electricity, but it's a beautiful thing.
(
http://www.rockpapershotgun.com/2011/05/18/pc-review-the-witcher-2-assassins-of-kings/#more-59696) Read all.
Koki on 18/5/2011 at 17:28
There are still people who think RPS matters?
bukary on 18/5/2011 at 17:38
Quote Posted by Koki
There are still people who think RPS matters?
Yes, there are.
By the way, do not hide your phallic triumphs behind quasi-rhetorical questions.