mothra on 23/9/2009 at 11:26
afaik the complications arose from the external studio hired to do the console port and not delivering on promises or quality. I guess we will never find out the true problems behind it. At least they are working on W2 on PC(!) and oc the voiceovers are placeholders. Can't think anyone ever doubted that (even the FAQ makes fun of that)
Sulphur on 23/9/2009 at 16:50
Quote Posted by Singing Dancing Moose
thing
Dude. There's something not quite right about that chakat. :erg:
But I'll take your word for it. I've also taken your advice on communing with McDoobie.
Renzatic:
Boobs.
Censored Covered-up ones. And I'm not so sure about having them any other way any more.
gunsmoke on 23/9/2009 at 17:26
Quote Posted by mothra
the voiceovers are placeholders. Can't think anyone ever doubted that (even the FAQ makes fun of that)
LOL, @ subjeff. Hat remains firmly on head, UNeaten ;) j/k
Inline Image:
http://img121.imageshack.us/img121/9650/picture38.jpg
Manwe on 23/9/2009 at 17:49
Quote Posted by Xenith
I wonder if they'll actually manage to finish the console version (or versions? PS3 and Xbox?) with all the complications Witcher 1 had.
Which is why they'll probably focus on the console version as soon as they find a publisher and we'll end up with a fucked up unoptimized piece of shit on PC, as usual. Not that the first game wasn't fucked up and unoptimized in the first place, but even if most of the game felt like a bad console port (even thought it wasn't go figure), they at least got the inventory right the first time around (almost). Now imagine the same game with the same crappy controls and over the shoulder view but with barely any support for mouse + keyboard and a consolized interface like in oblivion.
PS : I actually loved the first witcher game despite its many flaws, and I'll probably love the second one too anyway. As long as they get the story right, that's what really matters.
mothra on 24/9/2009 at 10:12
where do you get your ideas from ?
w1 was pc exclusive, w2 is being developed on PC for PC and no console is decided on yet, the first Witcher Version bore no problems for me and was NOT a very demanding game, being the old Auora Engine with a few DX9 features slapped on. I spent numerous hours on theWitcher forum helping in tech and most of the time problems arose from the following:
- old drivers
- old hardware but setting everything ingame to Max (lol)
- incompatibility with creative drivers (who doesn't ?)
then came game issues and bugs which for a game with this scope are very rare imo ..... compared to .... a multi-million dollar game called Fallout3.
PS: OTS view in Witcher kicks ass and I sliced through the monsters with ease and style. never played it in grandfather isometric. that's for turnbased sunday tee games like KingsBounty or BG.
and CD ProjRED is one of the few companies I trust that the console version will be console version (aka I dont care) and the PC version will be exactly that: a version made for PC
so far they never let us down, provided numerous patches, listened to feedback and incorporated it in patches or the EE with multiple language support, a thing that was requested many times in the forum (me being a considerable pain in the ass for the devs as well).
any other company I would fear the above, but not with that one. They never released a multi-platform game so we will have to wait.
Manwe on 24/9/2009 at 11:16
Quote Posted by mothra
where do you get your ideas from ?
From all the PC devevelopment studios that ever existed that did exactly this. And also it's just simple logic, the market on consoles is just much bigger. They sold 1 million copies on PC that's great, but they would have sold double that on consoles alone. If they realize this you'd better be sure they'll focus on the console version first (if they have plans to bring it to consoles which may not happen).
Quote Posted by mothra
the first Witcher Version bore no problems for me and was NOT a very demanding game
Yes it was and still is mostly, it just ran like shit and didn't look particularly great. I mean it looked good enough but nowhere near the level of crysis or whatever and it was much more demanding than that (especially when it was released). The problem is that some parts of the game were more demanding than others. For example as soon as you set foot in the marshes your fps would drop by half. Same with the second district of vizima (can't remember the name). It also happened whenever there was too much fire on screen (pretty much every bossfight in the game). That's what bad optimisation is. There were numerous other technical issues, but most of them were fixed after a few patches. Also the game had clearly not been tested by a QA team, as some parts where ridiculously hard (I'm thinking of the first boss which could kill you in one shot if you weren't lucky). There were also some terrible design decisions, like putting a boss fight after a 10 mins cutscene which you can't skip and not allowing you to save at the beginning of the fight, with the boss then proceeding to one shoot you (with the flames cutting your fps in half of course)...
Quote Posted by mothra
PS: OTS view in Witcher kicks ass and I sliced through the monsters with ease and style. never played it in grandfather isometric. that's for turnbased sunday tee games like KingsBounty or BG.
Never did either, I always played it in OTS view, but I prefer traditional third persion view, you know a little farther away from the character so I can actually see what's happening (like in tomb raider if you will). The camera was just really bad, especially when you were surrounded by enemies, if you wanted to zoom out you had to switch to the isometric view which would completely change the control scheme. I also didn't like the way geralt moved or the controls in general. It was still playable but a little weird and not very smooth.
Quote Posted by mothra
so far they never let us down, provided numerous patches, listened to feedback and incorporated it in patches or the EE with multiple language support, a thing that was requested many times in the forum (me being a considerable pain in the ass for the devs as well).
Yes I'll grant you that they supported the game very well with the patches and the EE for free for those that had already bought the game and I respect them for that.
Quote Posted by mothra
any other company I would fear the above, but not with that one. They never released a multi-platform game so we will have to wait.
I wish I could be as optimistic as you but you are right we will see. Anyway I wasn't trying to piss on the witcher or cd projekt. It was their first big project after all and they're kind of an indie developper so all those issues were perfectly undestandable. Plus they brought us GOG. I was merely stating the obvious, which is that the game wasn't very well optimized in the first place, that there were some poor design decisions and that if they went on consoles like every other developpers the second one would be even worse in that regard.
mothra on 24/9/2009 at 12:17
yes, the beast can kill you instantly. it's called critical hit. or it's called bad luck. or it's called Newbie playing on the wrong difficulty.
Most ppl on the forum that had that problem just stood infront of the beast and slashed at it without much thought. You know, i do NOT consider this a bad design choice (as opposed to the cutscene thing which MANY companies are guilty off), I consider it one of the design choices that made Witcher a good game.
- the graphic level of crysis compared to an RPG game of over 60 hours.....(this should normally make everybody stop reading the rest of your post)
the game ran sufficiently good for current gen and ran crap on older PCs, no doubt about that. I agree it had a few very idiotic bugs easily found by a good QA team but then again, who cares, fixes came fast, the devs were new but they did care. That counts more for me than a average game bug-free and console-tardy easy (Batman AA on hard is like....assassins creed easy) without any replay value besides a SF4 like combat mode but designed for 4year olds.
I may sound hyperbolic but TheWitcher is like, one of the best games besides STALKER that came out in a long time for me and most of the criticismn issued is the typical "but the game is complicated and takes long to start and get in and I have to read all the text to understand and I can't one-hit kill everybody.......", all things that make a good game for me contrary to "jump in and play" aka "just hit mouse1"
(again Batman AA comes to mind: finished on hard without EVER using m2 for the punching, btw a game I did like but won't ever touch again)
van HellSing on 24/9/2009 at 12:27
Quote Posted by Manwe
the market on consoles is just much bigger.
Not in Poland though.
mothra on 24/9/2009 at 12:43
exactly, germany and most of the eastern european countries are THE pc market. That's why GSC shits everybody in the face and just releases STALKER themselves in the east and doesn't really care about the rest of the world. They often were told by us publishers that the game has to be more newbie-friendly, much easier, less features - because it overwhelms the US customer (no joke, it's their wording) which is pretty ridiculous.
another thing could be that the consoles itself, the games (prices) and their respective marketing in europe for mostly is pretty bad and unattractive, meaning EVEN MORE EXPENSIVE than in the US. the same product twice as expensive for console.....I think this plays a major role in decisions. That and I think most ppl here that game have a PC AND a console or just the PC. less ppl here have ONLY a console, at least that's my feeling (not based on empiric studies)
EvaUnit02 on 24/9/2009 at 12:59
Quote Posted by mothra
exactly, germany and most of the eastern european countries are THE pc market.
I was about to post something similar to this. Exactly, the PC market is FAR bigger in Eastern Europe than the console one.
Witcher's primary audience is that region, because there it is simply not just a game franchise. You have to remember the game is based off of a massively popular series of Polish books, that have been adapted into comic books, TV and film productions.