mothra on 19/11/2009 at 09:18
Looking very good. Geralt can scale fences and there are usable ladders (the AI does it as well), at last !!! Don't know about the "clean" HUD though, I liked the heavy-metal meets victorian ornaments style of the first game very much.
EvaUnit02 on 20/11/2009 at 18:04
(
http://tinyurl.com/ycg57ob) RPS posted this. Hopefully all of this talk of "multi-platform" and "scoring over 90% on Metacritic, like Fallout 3" means that we won't get a heavily consolised game design-wise and/or one that doesn't take advantage of the PC platform (eg mod support).
I mean the heavy emphasis on QTEs from that leaked alpha presentation from a couple months back did send up a lot of warning flags. Also that Zelda or Capcom-style "BARREL ROLL DODGE OUT OF THE WAY AND CHOP OFF THE TENTACLES" boss from the recent shaky cam footage.
Jason Moyer on 20/11/2009 at 18:14
I don't see QTE's being a big deal in the Witcher series, when that's exponentially more involving than the way they handled combat in the first one.
EvaUnit02 on 20/11/2009 at 18:22
It seems that every 3rd game that I've played this year has had a freaking boss where you have to dodge tentacles and then slice at them. The final boss of Dead Space, the final boss of Dark Sector, one of the Gears of War 2 bosses... there was probably one of those in RE5 as well, but I can't quite remember. EDIT: Oh yeah, add Turok to that list.
I wouldn't be surprised if the Batman:AA's Poison Ivy fight is like that too, although I had to stop playing that game because my GPU's cooler was broken and thus it kept over-heating whilst running that particular game.
Jason Moyer on 20/11/2009 at 18:23
You can go ahead and add Borderlands to that list, too.
EvaUnit02 on 20/11/2009 at 18:29
Quote Posted by Jason Moyer
You can go ahead and add Borderlands to that list, too.
Oh fucking hell.
I suppose that when I eventually get around to playing Zelda: Twlight Princess it'll have one of those bastards as well. There's like always a jellyfish or plant boss in Zelda.
mothra on 20/11/2009 at 21:28
tentacles are an old, classic staple of fantasy and fiction. I can envision a Witcher chopping off tentacles left and right for a living. hey, even the first game was not tentacle-free. And dodging was an often used element of combat in TW1. I can't see bad things, on the contrary, the cutscene-dialogue cam work is much better now. And I hoped for Geralt to take on a big, fire-breathing dragon before :) . tentacle-uncle is the next best thing. if they keep the QTE down to a few occasions and don't start whole platforming sequences ala PrinceOfPersia (although I like seeing a more acrobatic witcher), it will be ok. And Fallout3 aint hard to beat (in my book).
van HellSing on 20/11/2009 at 23:19
Quote Posted by mothra
And I hoped for Geralt to take on a big, fire-breathing dragon before :)
Not going to happen if they stick to the books.
mothra on 24/11/2009 at 12:40
I'm pretty sure it will. but atari hasn't been confirmed as a returning publisher, I think GSC don't want them anymore....let's see what happens, I hope better things than have happened for the console version of the first part. If they run out of stories for geralt they can still make Add-ons with stories for the other witchers... :)
Malf on 24/11/2009 at 12:40
Quote Posted by EvaUnit02
It seems that every 3rd game that I've played this year has had a freaking boss where you have to dodge tentacles and then slice at them. The final boss of Dead Space, the final boss of Dark Sector, one of the Gears of War 2 bosses... there was probably one of those in RE5 as well, but I can't quite remember. EDIT: Oh yeah, add Turok to that list.
I wouldn't be surprised if the Batman:AA's Poison Ivy fight is like that too, although I had to stop playing that game because my GPU's cooler was broken and thus it kept over-heating whilst running that particular game.
Feel free to add Dragon Age to that list too.
I think you may be on to something here. Will tentacles be next year's zombies?