Theker's "Trinity" - Bugfixed version 3.0 available 27th Jan. 2008 - by SinisterShadow
BrokenArts on 27/1/2008 at 19:34
Oh cool! I loved the atmosphere is this mission. I was about to finish the previous version, I only had one more objective to do. I'll play this one instead.
Glad he fixed it, am looking forward to playing it. :)
clearing on 28/1/2008 at 04:39
Thanks for update :thumb: Downloading.
mxleader on 30/1/2008 at 06:37
It still has bugs:
The skull beast thingy in the tombs was frozen and did not move. Also if you hug the wall on the way out of that hole you can keep those opaque things from appearing.
I finished okay and all the objectives ticked off for me. Nice textures and an interesting mission. Thanks for the fun.
SinisterShadow on 30/1/2008 at 10:29
The scull beast is just a bit lazy and dumb at times ;), and to be able to avoid the opaque ones is intentional (a master thief always sticks to the walls ;)).
ganac on 1/2/2008 at 00:08
Where is the fourth hidden key? Oh, the doors at the mechanist compound often disappear. I guess 50/50 chance they appear again.
Dafydd on 1/2/2008 at 07:24
I think I got all the diamonds and the crown in the crypt area before the Plate of Power room. Any suggestions? I have about 4,000 and change, and I need 4,500.
Thanks,
Dafydd