Thirith on 23/11/2018 at 11:01
Since Steam also went down with the price, I bought Skyrim VR there. Haven't tried it out yet, but I'm curious to check out how well it works with Natural Locomotion, which plugs into games to allow you to move around by walking on the spot. I tried out the simple demo beforehand and it seems to work pretty well, though it remains to be seen how well it interacts with Skyrim.
PigLick on 23/11/2018 at 11:56
Time for some real exercise!
haha imagine that in Arma3, you would be exhausted after 5 minutes
henke on 23/11/2018 at 12:52
Yeah I'm a bit skeptical about using arm-swing-locomotion in big open world games for that exact reason. Playing Sprint Vector gives you a good workout, and those are just relatively short levels that you run through. Start running in Skyrim and you'll be exhausted before you reach Whiterun. :p
PigLick on 23/11/2018 at 14:23
wii fit muthafuckas
Thirith on 23/11/2018 at 14:24
I doubt I'd play the entire game like that - in fact, I doubt I'll play the entire game at all, since I already got started on Skyrim twice, enjoying the first 20-30 hours and then losing interest. However, from what I've heard, Natural Locomotion doesn't deactivate the game's default locomotion, so I can do the literal walking simulator thing when I like and then switch to teleporting. Let's see how it works, but it's worth the ~US$10 to find out how well it works.
Thirith on 9/12/2018 at 14:46
I just finished Moss, which was cute but IMO somewhat underdeveloped - which is okay, since it still falls into the experimental VR phase. I'm hoping they'll make a sequel that will do more interesting things; they could definitely spice this up with some more Metroidvania-ish elements.
I also played about half an hour of Skyrim VR after fiddling with mods, and my impression is that Natural Locomotion definitely comes into its own with this one. It takes a while to get used to it, but just the act of walking to Riverwood feels distinctly different, and more immersive, if you're doing something that feels like walking. I'll probably try to play and complete a couple of shorter games before getting started on this in earnest, but I am looking forward to exploring the place in VR.
What I find strange, though: the extent to which a VR environment feels genuinely 3D can differ tremendously. It's not necessarily the fidelity of the graphics; my impression is that it's more to do with lighting, though at the same time I felt this with Superhot, which doesn't really work with lighting at all, but not so much with some other games with more elaborate lighting.
henke on 9/12/2018 at 18:58
I felt the same way about Moss. I was really hoping it'd be more of a proper game than an experiment tho, seeing how much everyone was fawning over it.
Thirith on 10/12/2018 at 07:57
I think they mainly fell in love with Quill. Who's a good mouse? You are! You are!
It'd be cool if they built on having the player (or "the Reader") be (kind of) present in the game world as well as controlling Quill. They had some of that, but they could definitely do more. There are glimpses of a more creative, varied game in what we got - it'd be a shame if they basically just went for something that ends up feeling like an expansion. (Which is also what I think re: the Lone Echo sequel, although there the first game had considerably more to offer than Moss did.)
henke on 13/12/2018 at 08:55
PC Gamer has a big ol' list of (
https://www.pcgamer.com/vr-games-2019/) 2019 VR releases. Of course Stormland and Lone Echo 2 are already on my most anticipated-list, but there's some other stuff too. Defector looks good, but also very ambitious, so I'm eager to see how it turns out. Failspace and A Fisherman's Tale look like fun, but perhaps lightweight experiences. Space Junkies looks fun, but I'd prefer a singleplayer game rather than MP. And is that Stephen Russell I hear in the Zed trailer?
Malf on 21/12/2018 at 20:29
This is what I've been waiting for.
POLYBIUS IS OUT ON STEAM.
Free your mind.
Moo.