henke on 4/6/2019 at 13:09
Nope and nope.
Al3xand3r on 4/6/2019 at 14:29
Here's an up and coming Thief-like game for VR. I can't wait, I hope it's a polished and meaty experience as implied (and that Thief-vision is optional and unnecessary).
(
https://youtu.be/WvVefpDgsx8)
There's another older trailer but you can easily see it has been improved a lot since (in just 7 months or so), I hope the new full trailer will come soon after this teaser.
(
https://youtu.be/WvVefpDgsx8)
Edit: I see the old trailer was already posted by someone here a few months and a few pages ago but yeah, they got a new teaser in the first link (the game is Rogan).
I'm a relatively new Oculus Rift user and just this week I got a 3rd sensor to finally have 360 degree VR without compromises (beyond my small play room), I recommend to any old Rift users who don't plan to get another set for a while to do the same now while you can still find extra sensors (I imported from Amazon USA, they were already double or triple price in Europe based Amazon stores and they were never sold at all locally for me since launch) now that Rift S is replacing the whole product line and has no such sensors all that stuff become hard to find. I also bought some cheap VR cable ceiling pulleys and sensor wall mounts and they all worked nicely, it doesn't feel exactly as free as wireless VR with the pulleys but for the price it's great. I can turn all over the place without tangling up the cables on my feet and I feel I'll only need to be careful when playing some chaotic melee game like Blade & Sorcery so I don't do some crazy overhead swing and tug the cable over my head, haha. Anyway, combined with 360 VR it's been a revelation almost on par with first getting the Oculus Rift. I tried Onward with fully disabled artificial turning methods and it was so intense and a very active experience despite it being a simple tactical FPS where you just have to turn around, aim and shoot. I will need to get used to it for sure before it becomes second nature, it's easy for me to get out of my guardian boundaries while turning around all over the place (so much so I enabled the guardian wall effect, before that I only had the floor plan effect show up when reaching the boundaries just to have something subtle to orientate with) and I'll probably still enable the option of artificial (smooth) turning as I've gotten so used to it but yeah, the extra immersion and realism depending on the experience (plus there are games that don't even have the option for analog stick turning, as if the developers only ever heard of the Vive and didn't think they need it as they didn't mind the cables or something) is definitely worth the extra bit of money. At least until a VR set on par with Index becomes more affordable technology for average users like me, it costs too much now and I need to invest that elsewhere. I'll first need a PC upgrade to push the higher VR resolution and heavier future games anyway so I figure in 2-4 years I'll have that new PC and maybe in another year or so after that a new VR set, whatever has the best features to price ratio at the time. I'm still having tons of fun with all this and will keep doing so!
henke on 11/6/2019 at 16:08
Seems like most VR game trailers this E3 are for existing PC titles getting ported to PSVR/Quest, but there's still a few, new, interesting things on the horizon.
[video=youtube;rXH9vUNktmM]https://www.youtube.com/watch?v=rXH9vUNktmM[/video]
Pretty good looking action-stealth game.
Release date: August
[video=youtube;sE5j5ow6k14]https://www.youtube.com/watch?v=sE5j5ow6k14[/video]
Survios is making a Walking Dead game! Those folks usually know what they're doing, even if I was less than enthused by their last movie tie-in, Creed.
Release date: Fall
[video=youtube;YKdKlMHykvM]https://www.youtube.com/watch?v=YKdKlMHykvM[/video]
Insomniac's Stormland is my most-anticipated VR title.
Release date: Sometime in 2019?
Shoshin on 11/6/2019 at 20:57
Hmm, that Walking Dead one looks good. Arizona Sunshine is still my favorite VR game. Something so viscerally satisfying about a good headshot. One of my only complaints is that there's no melee to speak of, despite there being lots of hammers, axes, etc around the gameworld. Looks like the Walking Dead addresses some of that.
Al3xand3r on 16/6/2019 at 21:01
Quote Posted by Al3xand3r
Here's an up and coming Thief-like game for VR. I can't wait, I hope it's a polished and meaty experience as implied (and that Thief-vision is optional and unnecessary).
(
https://youtu.be/WvVefpDgsx8)
There's another older trailer but you can easily see it has been improved a lot since (in just 7 months or so), I hope the new full trailer will come soon after this teaser.
(
https://youtu.be/WvVefpDgsx8)
Edit: I see the old trailer was already posted by someone here a few months and a few pages ago but yeah, they got a new teaser in the first link (the game is Rogan).
I'm a relatively new Oculus Rift user and just this week I got a 3rd sensor to finally have 360 degree VR without compromises (beyond my small play room), I recommend to any old Rift users who don't plan to get another set for a while to do the same now while you can still find extra sensors (I imported from Amazon USA, they were already double or triple price in Europe based Amazon stores and they were never sold at all locally for me since launch) now that Rift S is replacing the whole product line and has no such sensors all that stuff become hard to find. I also bought some cheap VR cable ceiling pulleys and sensor wall mounts and they all worked nicely, it doesn't feel exactly as free as wireless VR with the pulleys but for the price it's great. I can turn all over the place without tangling up the cables on my feet and I feel I'll only need to be careful when playing some chaotic melee game like Blade & Sorcery so I don't do some crazy overhead swing and tug the cable over my head, haha. Anyway, combined with 360 VR it's been a revelation almost on par with first getting the Oculus Rift. I tried Onward with fully disabled artificial turning methods and it was so intense and a very active experience despite it being a simple tactical FPS where you just have to turn around, aim and shoot. I will need to get used to it for sure before it becomes second nature, it's easy for me to get out of my guardian boundaries while turning around all over the place (so much so I enabled the guardian wall effect, before that I only had the floor plan effect show up when reaching the boundaries just to have something subtle to orientate with) and I'll probably still enable the option of artificial (smooth) turning as I've gotten so used to it but yeah, the extra immersion and realism depending on the experience (plus there are games that don't even have the option for analog stick turning, as if the developers only ever heard of the Vive and didn't think they need it as they didn't mind the cables or something) is definitely worth the extra bit of money. At least until a VR set on par with Index becomes more affordable technology for average users like me, it costs too much now and I need to invest that elsewhere. I'll first need a PC upgrade to push the higher VR resolution and heavier future games anyway so I figure in 2-4 years I'll have that new PC and maybe in another year or so after that a new VR set, whatever has the best features to price ratio at the time. I'm still having tons of fun with all this and will keep doing so!
The full trailer is out. It's pretty badly put together, the on-screen action is muted in favor of an insane amount of exposition via VA and a musical track, but the game itself still looks pretty great and Thief-y. Let's hope it is!
(
https://youtu.be/2X-dCLO5MKo)
SubJeff on 16/6/2019 at 22:58
Shame about the that Rogan - it had promise. But that voiceover suggests the devs aren't tying it up together.
Stormland looks great. Will you be able to fly in it?
Thirith on 18/6/2019 at 04:38
So, Beat Saber is going 360°. Not sure if it'll be just on Quest, but that's definitely where it fits best due to the whole untethered thing.
[video=youtube;DoFa6c6sZTE]https://www.youtube.com/watch?v=DoFa6c6sZTE[/video]
henke on 18/6/2019 at 07:24
Oooooh! :U
Thirith on 18/6/2019 at 07:32
It'll require very good level design with smart prompts on when to turn where, but I like the idea. Depending on how truly 360° it is, though, I don't see this working as well with tethered VR.
On a different note, I've decided to play on in Ethan Carter, though using a walkthrough when I get stuck. While the game itself doesn't do much for me, the environments are gorgeous, in particular in VR, so I'm reasonably happy to play the game as a walking sim with some light puzzling.