demagogue on 5/6/2014 at 08:13
Can't you just, you know, hold your phone near your face? Not sure just blocking peripheral vision is all that great.
henke on 5/6/2014 at 08:51
Heh, yeah that just seems like an attempt to get in on the VR craze in the cheapest, easiest way possible.
You might be just as well off making your own VR headset by carving out some holes in on old milk carton and taping your Android phone to the other end. :p
WingedKagouti on 5/6/2014 at 11:16
Quote Posted by demagogue
Can't you just, you know, hold your phone near your face? Not sure just blocking peripheral vision is all that great.
If it's done properly, it also seperates the visible areas for both eyes and it'll have an app that manages the image being split up.
Vae on 5/6/2014 at 11:32
Quote Posted by demagogue
Can't you just, you know, hold your phone near your face?
No, dema....the lenses of the device, along with an associated app, will split the image so that the user perceives stereoscopic 3D.
Quote Posted by henke
Heh, yeah that just seems like an attempt to get in on the VR craze in the cheapest, easiest way possible.
You might be just as well off making your own VR headset by carving out some holes in on old milk carton and taping your Android phone to the other end. :p
The lenses and the app will create a stereoscopic 3D effect, similar to the Oculus Rift...Yet, the graphical processing power will be limited, due to the fact that it relies solely on the computational ability of the android phone, rather than on the superior ability of a more advanced, high-fidelity GPU, available on the PC...The user will be limited to android games, as well.
henke on 7/8/2014 at 17:30
There's been a version of Quake 2 that works with Rift DK1 out already for a while. Tried it a while back and it was alright. Nothing amazing though.
But here's some cool stuff I've been trying out lately:
My Neighbor Totoro Bus Stop Scene
There was a recreation of the Boiler Room from Spirited Away that I played a while back and was a bit underwhelmed with. I've never actually seen My Neighbor Totoro but this simulation was nonetheless a lot more impressive. The soundeffects of the falling rain creates a really nice atmosphere, and the animation of the charcters are just wonderful. And the sense of scale is great. Totoro is a big guy. Kinda scary, but also just magical. At one point he jumps and when he slams down into the ground lots of rain comes pouring down. Then he gets on a cat bus and leaves. It's pretty crazy.
Windlands
First person game with some really nice movement mechanics as well as a really cool grapling hook. You can jump really far in this game. You know in games like Prototype or Crackdown where you can jump really far and it feels super awesome? Imagine that in first person, in VR. It makes you feel like God.
Weasel on 8/8/2014 at 15:40
I got a DK2. I've had it for just over a week now, and it's the bees knees. I bought Quake 2 on Steam yesterday and played a little bit in VR. It's crazy how fast you run in that game! It took me an hour to readjust to the slower speed of real life afterwards.
Does anyone else here at TTLG have a DK2?
henke on 8/8/2014 at 18:23
I doubt it. Are you experiencing any motionsickness with it? How does it perform overall, compared to DK1?
Weasel on 8/8/2014 at 18:59
Quote Posted by henke
I doubt it. Are you experiencing any motionsickness with it? How does it perform overall, compared to DK1?
I'm not experiencing much motion sickness when everything is working properly. Anything that doesn't have working motion-tracking (such as old demos that are not fully compatible with DK2) can cause sickness pretty easily, though.
I never got to try the DK1, so I can't compare. I can definitely see the pixels (and even subpixels) if I'm paying attention to that (things that are far away tend to be fairly pixelated), but when I'm properly immersed, I don't mind. The technology is far from perfect right now, but that doesn't stop it from being extremely awesome!