Renault on 8/8/2014 at 19:59
One thing I've always wondered - how heavy or intrusive is the actual headmask thing, for whatever version? It always seemed like it would kind of weigh your head down. Some of the pics I've seen make it look fairly big and bulky.
Also - are we calling it the "Rift" now, or is it the "Oculus?"
Vae on 8/8/2014 at 20:05
"Oculus" is the name of the company...and "Rift" is the name of the product.
...and by the way, I am a developer.
Renault on 8/8/2014 at 20:09
I realize all that, I just meant what is the current popular way to refer to the product itself. It used to be referred to mainly as "The Oculus."
Vae on 8/8/2014 at 20:16
"Oculus", "Rift", and "Oculus Rift", are all commonly used at this point in time...however, among developers, "Rift" is used more often than not.
Weasel on 8/8/2014 at 20:44
Quote Posted by Brethren
One thing I've always wondered - how heavy or intrusive is the actual headmask thing, for whatever version? It always seemed like it would kind of weigh your head down. Some of the pics I've seen make it look fairly big and bulky.
Also - are we calling it the "Rift" now, or is it the "Oculus?"
It's probably not as heavy as it looks. I feel like it might start to weigh me down if I kept it on for many hours (specifically, I think my neck would get tired if I was looking around a lot), but it's not bad for shorter sessions.
I call it the "Oculus" sometimes, but when I catch myself I correct it to "Rift." I usually call it the "Oculus Rift," when I'm talking to people who may not be familiar with it yet.
Shoshin on 9/8/2014 at 02:21
Quote Posted by Weasel
I got a DK2. I've had it for just over a week now, and it's the bees knees. I bought Quake 2 on Steam yesterday and played a little bit in VR. It's crazy how fast you run in that game! It took me an hour to readjust to the slower speed of real life afterwards.
Does anyone else here at TTLG have a DK2?
I have ordered one, though it hasn't shipped yet.
Once I get it, I *really* want to play Thief 1/2 using it. Ideally, if somehow the source code ended up here (here being my house), I would spend many hours figuring out how to at least implement native rendering support in the Dark Engine.