Renault on 2/3/2015 at 18:43
You can put me in that file too. I'm still very skeptical that all this VR tech is going to go mainstream. I can't envision it being more that a nerdy toy for the diehardest of gamers. Sure, people will try it, and say "wow, that's cool!" but in the end they'll just go back to their tried and true way of playing games. Just like the wii or the Kinnect.
First and foremost, I don't think people will be comfortable being so shut off from the real world. One thing I've wondered, but how do you operate controls like keyboard/mouse/controller while gaming with the mask on? Strictly by feel, or is there some type of viewer at the bottom of the mask so you can see out? A little confused by that part.
Btw, if I'm wrong about all this, I'll be the first one to admit it.
henke on 2/3/2015 at 18:50
Do you usually need to look at your keyboard or controller while playing games?
As for how mainstream it'll get, yeah I don't know. But as one of those nerdy shut-ins I don't really care either. I just want it to come out, be good, and popular enough that most devs will implement native support for it in their games.
Renault on 2/3/2015 at 20:30
I don't always look at my keyboard, but there are times when I need to. I'm guessing the answer for Oculus will be voice commands and specialized keyboards. Come to think of it, I should use more voice commands. It'd be kind of neat to just say "shoot rope arrow" or "blackjack this guy" and have it happen. :cool: But you'd have to whisper it...
Yakoob on 3/3/2015 at 02:22
Quote Posted by Brethren
You can put me in that file too. I'm still very skeptical that all this VR tech is going to go mainstream. I can't envision it being more that a nerdy toy for the diehardest of gamers. Sure, people will try it, and say "wow, that's cool!" but in the end they'll just go back to their tried and true way of playing games. Just like the wii or the Kinnect.
I think it's got a lot more buzz and a lot more actually-functional proof-of-concepts than Kinnect did. And Wii is doing just fine.
Actually I think Wii is an apt comparison. I think VR will be a new market along the current ones (consoles, mobiles, etc.) rather than taking over gaming as a whole. Immersing yourself in a VR world on the weekend is great, but sometimes you just want to sit on a couch with a few buds, controllers, and beers. The two fill very different cravings.
Quote:
First and foremost, I don't think people will be comfortable being so shut off from the real world. One thing I've wondered, but how do you operate controls like keyboard/mouse/controller while gaming with the mask on?
Who said you're gonna be using mouse and keyboard? I think VR will require a specialized controller and we haven't quite invented a proper one yet. But it will come in due time, and joysticks can probably fill in in the meantime. Some form of glove that tracks movements of all your fingers would be awesome, especially as a design tool (modeling/sculpting).
As for being shut out - we just need WoW to be ported to first person and put on Occulus and you'll have the social isolation aspect covered.
Pyrian on 3/3/2015 at 02:35
Quote Posted by Yakoob
As for being shut out - we just need WoW to be ported to first person and put on Occulus and you'll have the social isolation aspect covered.
And probably a new clutch of gamers dying of self-neglect, lol. :D
demagogue on 3/3/2015 at 05:20
It's probably already been discussed here somewhere, but VR is good for certain types of games, from what I've read especially "cockpit" kinds of games -- racing sims, flying sims, mech games -- where being able to freely look helps a lot, and the direct environment around the player (the cockpit) isn't moving relative to the player, although the player is still moving. It sounded like it was useful for the same kinds of games IR-head tracking is useful. So I imagine it as fitting that niche market.
But if it gets mainstreamed, I can imagine a new genre of FPS that's tailored to it (or some tinkering with the current status quo formulas), and it being fit for that niche as well. I tend to think FPSs as they typically are now aren't the best fits, and some tinkering needs to be done, but if it is done, I don't underestimate how well it might work.
henke on 3/3/2015 at 05:46
Quote Posted by Yakoob
Some form of glove that tracks movements of all your fingers would be awesome, especially as a design tool (modeling/sculpting).
I don't know if you've heard of the LeapMotion, but if not you're gonna love this!
[video=youtube;FHtzhzBzrx4]https://www.youtube.com/watch?v=FHtzhzBzrx4[/video]
Renault on 3/3/2015 at 15:03
Quote Posted by demagogue
It's probably already been discussed here somewhere, but VR is good for certain types of games, from what I've read especially "cockpit" kinds of games -- racing sims, flying sims, mech games
The ironic thing is that those are the types of games that often have a tons of keyboard commands. From a controls perspective, I would think simpler games would be better, maybe a situation where you only need a single controller in your hand.
Yakoob on 3/3/2015 at 21:51
Quote Posted by henke
I don't know if you've heard of the LeapMotion, but if not you're gonna love this!
[video=youtube;FHtzhzBzrx4]https://www.youtube.com/watch?v=FHtzhzBzrx4[/video]
It was escaping my mind but that's what I meant. Awesome tool for artistry/modeling :)
Yakoob on 3/3/2015 at 21:52
Quote Posted by Brethren
The ironic thing is that those are the types of games that often have a tons of keyboard commands. From a controls perspective, I would think simpler games would be better, maybe a situation where you only need a single controller in your hand.
Except, what if instead of pressing keyboard commands you'd just press the keys in the cockpit? Virtual hand mapped to your real hand, mmm! Lack of feedback would be a bit weird but maybe something you can get used to?