Arquette on 12/3/2006 at 00:11
i'm sure everyones thinking it, so lets start talking about wether theres any chance that the first two games could be remade on a modern engine.
it seems like a lot of work for a fan community but then thief has one of the best out there.
Anyone think there up to it?
Jonesy on 12/3/2006 at 00:14
IT'S ILLEGAL
Carry on.
Arquette on 12/3/2006 at 00:24
Only so long as eidos make it so.
why not ask them, the must be about finished making money from the first two,
i dont know anywhere that still sells them.
besides it mite encourage further sales of ds.
T-Smith on 12/3/2006 at 00:30
Quote Posted by Arquette
Only so long as eidos make it so.
why not ask them, the must be about finished making money from the first two,
i dont know anywhere that still sells them.
besides it mite encourage further sales of ds.
Eidos doesn't give a rotting taff about the Thief series, but at the same time I seriously doubt they'd let fans remake the original Thief games. Big companies are taffers like that.
Anyways, porting the original games to the TDS engine wouldn't go so well. There's no swimmable water in Thief 3, no rope arrows. So much is different from the previous games, it'd take a lot to remake all the originals. Plus, the size of TDS missions comparred to the ones in TDP or TMA - can you imagine how many load zones there would be? Hell, I wouldn't even want to think about the Thieves Guild.
ZylonBane on 12/3/2006 at 02:37
Quote Posted by T-Smith
Hell, I wouldn't even want to think about the Thieves Guild.
I try not to think about the Thieves Guild in any case. But a better example of maps TDS Just Can't Do would be Life of the Party.
It's sad how many people think stuffing the classic Thief missions into the TDS engine would actually be an improvement.
Aja on 12/3/2006 at 03:02
At first I was thinking Life of the Party too, but then I realized that of all the maps, it would work fairly well. The reason is that it's basically a corridor, and you aren't doing much backtracking. The load zones wouldn't interfere much in the city. The mechanist building (I forget its name) would have to be split up, though.
The worst levels would be Shipping and Recieving, or maybe Soulforge, since they're both very open and non-linear.
I think the main advantage of the TDS engine over the originals is colour - it looks more vibrant - so I wouldn't mind seeing Trail of Blood or The Sword converted, even if I had to endure the load zones.
Apprentice on 12/3/2006 at 03:12
If I'm not mistaken, I thought it was proven that TDS's engine could handle large maps, it was the Xbox that couldn't.
Nevertheless, I think its a bad idea and making TDS levels on the Dark Engine would be more interesting.
T-Smith on 12/3/2006 at 03:47
Quote Posted by Apprentice
If I'm not mistaken, I thought it was proven that TDS's engine could handle large maps, it was the Xbox that couldn't.
Nevertheless, I think its a bad idea and making TDS levels on the Dark Engine would be more interesting.
TDS's engine was coded for the PC and XBOX, so technically it could. However, the engine has horrible optimization, and it has hard-coded limitations that force the user to make either either small detailed zones, or large undetailed zones.
And I think LOTP would be akward with load zones. I mean, you're constantly jumping from rooftop to rooftop. Imagine the load zones being between roof jumps, just a big ol' purple mist hanging between buildings.
Also, Zylon - too true. Thinking about the Thieves Guild in general gives me headaches.
Aja on 12/3/2006 at 03:50
With clever placement, the load zones could appear only inside the buildings that bridge different areas.
Jackablade on 12/3/2006 at 05:19
Even if it wasn't difficult to pull off, I wouldn't recommend it. The style of the architecture in Thief 3 doesn't give the same feeling as Thief 1 and 2. And irrational as it may seem all I think about when I think of Thief 3 is blue. (and I'm still in the process of finishing it)