Gestalt on 12/3/2006 at 06:52
Technical and legal questions aside, the main reason this won't happen is because it would be really goddamn hard. Even if Flesh was an expertly coded, brilliantly optimized work of genius, there's still the fact that you'd be attempting to rebuild two full games from the ground up with added detail.
If T3 editing takes off, you might see remakes of individual levels or something, but any credible attempt to recreate either one of the first two games in their entirety would require years of work from a committed team.
ascottk on 12/3/2006 at 07:10
Quote Posted by Jackablade
Even if it wasn't difficult to pull off, I wouldn't recommend it. The style of the architecture in Thief 3 doesn't give the same feeling as Thief 1 and 2. And irrational as it may seem all I think about when I think of Thief 3 is blue. (and I'm still in the process of finishing it)
I'm thinking I may go with a greenish or brown theme for the Realist mod . . . hmmm
Ominous cowl on 12/3/2006 at 17:52
Quote Posted by Gestalt
If T3 editing takes off, you might see remakes of individual levels or something
Prove me wrong, but I thought that static meshes in TDS can only be imported via a special plugin, which is only available for an even more special version of 3Ds, which again is not for sale anymore. Only creating maps without new meshes is repetitive and tiresome, though.
Quote Posted by Gestalt
, but any credible attempt to recreate either one of the first two games in their entirety would require years of work from a committed team.
Plus, it would rather be a quite boring job, as the only task consists of copying, copying and again copying. Even a slightly new aspect could eventually cause uproar, thus preventing any creative thought. Personally, I would not join such a project.
OrbWeaver on 12/3/2006 at 18:14
Quote Posted by Apprentice
If I'm not mistaken, I thought it was proven that TDS's engine could handle large maps, it was the Xbox that couldn't.
It's both. The Flesh engine can cope with maps larger than the X-Box optimised retail version of TDS, but still not as large as T1 or T2.
june gloom on 12/3/2006 at 20:20
why not just do it the other way around- T3 for T1/2.
although i'm not sure how well climbing gloves would work... i'm one of the few people who actually liked the climbing gloves, there was a kind of intimacy (that's the wrong word, but it's the first word that comes to mind) that you don't see with ropes.
Yametha on 12/3/2006 at 21:53
Climing gloves would be easy, just add invisible ladders on the surfaces he's supposed to climb (with the sound characteristics properly altered so it doesn't sound like he's climbing a ladder).
Frikkinjerk on 14/3/2006 at 10:42
I'd like to point out that sometimes game companies really don't care, and some even support remakes of so-called Intellectual Properties. For instance, Richard Garriott supports Ultima V - Lazarus (powered by the Dungeon Siege engine). He even plays it himself on a laptop when traveling. EA has yet to go after the UO emulators out there, or the public free shards running them. I don't play it, but I understand there is a Star Wars BattleField mod that was allowed to be produced despite the obvious conflict with the release of Star Wars BattleFront. So, really, sometimes you just never know. Modding itself began en masse with Doom & Quake, instead of quashing it IDsoftware encouraged it. So, making a blanket statement that it's illegal and therefore can't be done is kind of narrow.
I don't personally endorse a TDS mod of thief I & II though. First, it'll never happen because it's too much work, but also TDS sucks hard. Plus, they should have never used that physics engine - makes the whole game feel cheap.
Ringer on 14/3/2006 at 11:48
Yea I have to agree that Thief 1 & 2 on the T: DS engine would not work...
The only thing that they would work on is a custom built brand new DX10 engine designed with all the thief stuff....Remember the dark engine was made specifically for Thief type games....AFAIK there is nothing modern out there now that can do it...Perhaps the Doom3 engine but that is yet to be seen....
godismygoldfish on 14/3/2006 at 13:11
Quote Posted by Ringer
...Perhaps the Doom3 engine but that is yet to be seen....
Technically and performance-wise it can if the level was properly optimized, but the fact is you're still rebuilding something that is essentially copy,paste,copy,paste,copy,paste. Quite a boring job if you ask me. Still, TDM definitly feels like a nex-gen thief engine.
(Though I have seen a test map of LotP in D3 that seemed like it would run quite nice with lots of new detail, and no loading zones!)
sparhawk on 14/3/2006 at 13:22
Quote Posted by Frikkinjerk
Plus, they should have never used that physics engine - makes the whole game feel cheap.
You should play some games where the Havoc engine was properly used and you will change your mind. The engine is not to blame if the developers make crap with it. If you give the average user a full copy of Maya, it doesn't mean that they are able to create the next Oscar movie with it. The results of mediocre artists will be just mediocre but you can't say that they should not have used Maya in that case.
Go ahead and play Painkiller and you will see how good the physics engine is.