New Horizon on 14/3/2006 at 15:51
Quote Posted by Ringer
...Perhaps the Doom3 engine but that is yet to be seen....
Yet to be seen? Where have you been the last two years chum? (
www.thedarkmod.com)
kamyk on 15/3/2006 at 00:43
Zylonbane, T-Smith, So good to see I'm not the only one here who was less than fond of the Thieves Guild. If someone does redo any of the T1/2 levels, I hope that isn't one of them.
The problem with TDM, as I understand it from numerous threads about the topic, is that you will be unable to use any licensed properties from the Thief series in it. At least not publicly announced...
Not that it's a very far step going from Garret to Gareth, or something... :sly:
Frikkinjerk on 15/3/2006 at 00:53
Quote Posted by sparhawk
You should play some games where the Havoc engine was properly used and you will change your mind. The engine is not to blame if the developers make crap with it. If you give the average user a full copy of Maya, it doesn't mean that they are able to create the next Oscar movie with it. The results of mediocre artists will be just mediocre but you can't say that they should not have used Maya in that case.
Go ahead and play Painkiller and you will see how good the physics engine is.
A clarification then: They should have made GOOD use of the havoc physics engine, or not used it at all. I would have greatly prefered some canned animations for the AI models. In truth, I'm holding out the slimmest hope that some genius will figure out a way to disable the physics in TDS and do just that. I know - snowball's chance in hell. :(
T-Smith on 15/3/2006 at 04:13
Quote Posted by kamyk
Zylonbane, T-Smith, So good to see I'm not the only one here who was less than fond of the Thieves Guild.
The Thieves Guild was cool up to the point where you found the secret entrance from the casino area. You know, when the level really started.
And to everyone discussing Thief 3's ragdolls... let's not even touch that. The other day I tossed a KO'd servant girl onto the floor and she did the uber-splits. Like, if she was a real person, she would have been torn in half kind of splits. Her legs were practically forming a cup shape around her.
ascottk on 15/3/2006 at 04:45
Damn! TDM is looking pretty sweet :thumb: Those screenshots are impressive!
Ringer on 15/3/2006 at 07:23
Quote Posted by New Horizon
Yet to be seen? Where have you been the last two years chum? (
www.thedarkmod.com)
Well I have seen screen shots and some CGI film but not much yet....Perhaps in another two years we may see more...But two years is a long long way away...
Why Ion Storm used the Unreal engine is anyones guess...But it certainly was not up to the job(but was a fair effort considering the limitations)
Pity they didn't wait a few years till Doom 3 came out...Imagine what a development company could do with that engine of it had the backing of a major publisher...
sparhawk on 15/3/2006 at 08:16
Quote Posted by Frikkinjerk
In truth, I'm holding out the slimmest hope that some genius will figure out a way to disable the physics in TDS and do just that. I know - snowball's chance in hell. :(
Disabling physics might be feasable, but that alone wont solve the problem. Because if you just disable it, it means that the functions are no longer performed. So you must replace it with something else, and this is where the hard part comes in.
Gestalt on 15/3/2006 at 08:51
I think the Unreal engine could have been used to create some very Thiefy things, and it's a pity they didn't use it. I'm too tired to dig up the post, but Krypt mentioned that the original plan was to just add the features they wanted into Unreal. If that was what had happened, I think we would have ended up with a better engine. Instead, one of the programmers wrote Flesh, and since it was quite pretty and seemed to fit the bill, management gave the go-ahead to use it. The games were well into development before the constipations fool Flesh is heir to became known.
I think the team did a wonderful job with what they had to work with, but I do wish the game had been done with the Unreal engine.
ZylonBane on 15/3/2006 at 12:52
Umm, Flesh *IS* the Unreal engine. Albeit heavily modified.
Gestalt on 15/3/2006 at 15:40
Modified to the point where calling it the Unreal engine is more misleading than anything, sure. The renderer, physics, sound propagation, AI and scripting system were all rewritten. There's undoubtedly Unreal code in there, but most of what I've read indicates they scrapped enough that calling it the Unreal engine is deceptive.