Goldmoon Dawn on 6/6/2007 at 19:29
:cheeky:
As um lovely as that is, I will stick with 'ol Zylon on this one.
Bona Fide! There, three easy steps. I have a suicide to get to now, if you'll kindly excuse me. :) And yes, Dark Project rules II and "III".
Neil_McCauley on 7/6/2007 at 20:12
Quote Posted by imperialreign
Anyhow, I can't really say in that respect that TDS was more mature than TDP/TMA, in as many ways as it was a step forward, it was also a step back.
I agree, and I've only gotten through the first mission of Thief 3.
Eye on 15/6/2007 at 18:04
absolutely agree on T2 being the best on mission design, and that's a big reason why it's my favorite of the three. T3 was crippled for me by two major things: the appalling body movement issues (including the lean, mounted camera for first person etc.) and the smaller, more linear missions.
T2 wrote the book on non linear gameplay, and frankly, games that don't match it in that regard (and almost none of them do) don't really have sh1t to say to me about player choice. if i'm on rails, then i don't really care about picking a particular specialization or character class or what color i can make my hair.
one thing that gets me excited about bioshock is that is that levine has mentioned several times that the gameworld is wide open and there is no one way to explore or interacted with it. makes me think of First Bank & Trust.
oozatden on 15/6/2007 at 22:52
My take on the three thief games is:
Dark Project... a great first title in the series but most of the levels are much too short and I still find it impossible years on to complete 'bonehoard' on expert level which is the only blot on my otherwise perfect 'expert' completion status
Metal Age....the best of the three with the levels in the main being extensive and totally immersive
Deadly Shadows...now due to a lack of a dvd drive I played it on xbox and found it to be a very good game but simplified to the extreme.
And as for Metallica, pile o rubbish give me early Megadeth anytime instead:cheeky: